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Quickest way to (Reliably) get Primaeval Hints Messages in this topic - RSS

Koenig
Koenig
Posts: 466

5/27/2015
To those more familiar with Primaeval Hints, I would like to know what the quickest way to reliably come into possession of them is. I know that I can convert Antique Mysteries to get them, and that they can occasionally also be found on expeditions in the forgotten corner (Though I don't know which expedition actually give them) Are there other methods I can use to get them? And of all of them, what is the quickest way to get one?
edited by Koenig on 5/27/2015

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Sara Hysaro
Sara Hysaro
Moderator
Posts: 4514

5/27/2015
I think Antique Mysteries would be the fastest one (especially if you are a Correspondent and have Trade Secrets stocked up). You're fairly likely to find them if you go on a Deep Blue Heaven expedition, but it's only about 10% of the time.

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Sackville
Sackville
Posts: 295

5/28/2015
Fidgeting Writer is probably the most profitable thing you can do that generates Primeval Hints, but you're also getting a lot of other non-hint items for your actions too. Going up to the last stage of FW takes about 56 actions and 47 echoes of stuff, which is at least another 40 actions if you need to grind it in the flit. So it's a whopping ~97 actions per hint, even though you make a lot of echoes in other goods.

The fastest way to get a lot of hints is probably to just steal Antique Mysteries in the Flit and convert them upwards. That clocks in at about 70 actions/hint, plus a little bit for maintaining Benthic connections. So the echoes/action is pretty bad, but if you're just interested in hints you'll get them faster.
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metasynthie
metasynthie
Posts: 645

5/28/2015
To get a sense of the profit difference that Sackville mentions: if you put in those extra 27 actions (on average) to do it via the Fidgeting Writer and then sell the other items you earn you'll make 87.5 echoes in the process of generating one Primaeval Hint. (Or you can keep the Bazaar Permit, Comprehensive Bribe, and Searing Enigma, if you don't sell them.) That's a pretty decent tradeoff for an extra ~27 actions, if you're gambly enough to tolerate the randomness in the number of actions it'll take.

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