A game of survival, trade and exploration in the universe of Fallen London
Regarding the map generation
 Doomjoon Posts: 16
4/29/2015
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I am perfectly aware that Failbetter already has things to do, but I would love an implementation of more options regarding map generation (or the possible lack of it).
For example:
-default map, how Failbetter themselves envision the Neath (if they do) -standard map generation, possibly with some options -the ability to build your own map, with or without limitations to the current regions
What do fellow Captains make of this? I know that the randomization gives a sense of exploration, the despair of not knowing where you are and the cheer of knowing so, and your own generation (limited or not) can be exploited for efficient trade routes, however for me the randomization feels a bit wrong.
Unless if you argue that the randomized map is simply a more-or-else accurate representation of the Captain's journeys, but again, that somehow puts you in third person, not first person. edited by Doomjoon on 4/29/2015
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