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How to build things with StoryNexus

Testing social acts Messages in this topic - RSS

aragaer
aragaer
Posts: 5

5/20/2013
Is there a way to test social acts without registering a second account on storynexus?
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    Aximillio
    Aximillio
    Posts: 1251

    5/20/2013
    Yep, send it to someone else, you can usually cancel them, unless the action is giving something to someone. Then it might auto-accept.

    --
    Possibly returned after a long hiatus. Please do not send live rats or tournament requests.
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    aragaer
    aragaer
    Posts: 5

    5/20/2013
    I am thinking more about complex social interactions, not just single-action storylets. I can grab a friend and ask him to register and help me but being able to create a test account would actually help here.
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    aragaer
    aragaer
    Posts: 5

    5/22/2013
    More questions on social acts:
  • Can I set invitee's quality to the value of equal to inviter's quality? (i.e. invitee's set "Opponent's weapon damage" to inviter's "Weapon damage")
  • If above is possible, which happens first - branch quality change or social act? (i.e. in example above if inviter actually takes a bigger weapon, will invite "see" inviter's new or old weapon?)
  • Is it possible to directly de-reference relationships? I.e. instead of selecting a contact from a list automatically invite a person with which you have a certain relationship (i.e. I want to send social act "attack him" only to person with which player has a relationship "Fighting against" - without even showing the list of targets to choose).

  • edited by aragaer on 5/22/2013
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