 Nanako Posts: 536
4/13/2015
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My character specialises in wachful and dangerous. And for the latter skill, i've been levelling and using i heavily in the labyrinth of tigers, where i can get a little of just about anything through thew theological husbandry.
With my watchful skill on the other hand, i've finished the university, and am "rewarded" with the complete removal of all the interesting options i had before, and had them replaced with a single option "Growing Pains". Sure it's a slightly more efficient grind for cryptic clues, but i feel pretty cheated for all my hard work in investigating.
If i wanted to be persuasive i have a ton of things to do at the palace and court, and for shadowy i have the flit, heists, and mahogany hall
What's left for a watchful character? I feel like i've just dropped into a big nothing
-- Sunless Skies needs engine and speed control mechanics. Have a look at my design proposal for implementing it
http://community.failbettergames.com/topic25687-a-design-for-engines.aspx
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 Gillsing Posts: 1203
4/13/2015
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Get yourself an Übergoat and rush through expeditions in the Forgotten Quarter at a buccaneering pace without risk of failure and without having to use Sudden Insights? I think that's the 'endgame content' for Watchful. Should pay more than 52 x Cryptic Clue per Action at any rate. (Which doesn't seem that impressive compared to delaying one's University investigations forever and ever...)
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 Ostentatious Orient Posts: 7
4/13/2015
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Certainly it would be a little more friendly if the early cards at the university are available again at the end, it'll also feel more natural for that matter.
-- My Profile: https://www.fallenlondon.com/profile/Ostentatious%20Orient
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 xKiv Posts: 846
4/13/2015
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Also the watchful branch of lethal prominence, making searing enigmas, and making impossible theorems. Of which only the first one is actually profitable.
-- https://www.fallenlondon.storynexus.com/Profile/xKiv - a witchful, percussive, dangermous and shadowry scholar of coexplodence, hopsidirean, and walker of fallen kitties.
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 Yoten Posts: 9
4/13/2015
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You are able to get back into the University later on, so its content is not lost forever.
The Court, however, you CAN be locked out of forever. So be careful there.
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 Nanako Posts: 536
4/13/2015
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Yoten wrote:
You are able to get back into the University later on, so its content is not lost forever.
The Court, however, you CAN be locked out of forever. So be careful there.
I never got kicked out. I made the necessary sacrifice to stay in. I'm still in the university, and all its content is gone.
wtf ;-;
-- Sunless Skies needs engine and speed control mechanics. Have a look at my design proposal for implementing it
http://community.failbettergames.com/topic25687-a-design-for-engines.aspx
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 Nigel Overstreet Posts: 1220
4/13/2015
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After investigating the murder at the University, the University carousel ends. That's where the content has been for about 5 years. After that, if you're looking for Watchful challenges, you can visit the Scientific Expedition Islands in the Unterzee. Or Investigate Wilmot's End. And The Foreign Office. And the Cave of Nadir. There are plenty of storylets awaiting you for your Watchful skill. From your mantelpiece, it looks like you've got plenty more content to explore. Give it some time and you'll find you really don't miss the University carousel.
-- The Romantic Egotist: Most Hedonistic Man in All of Fallen London Are you or someone you know Overgoated? Please, let me know! Cider Club
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 WormApotheote Posts: 725
4/13/2015
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Can play chess with the boatman, that very quickly ramps up in difficulty until it's a point where its challenging even for stat capped people.
-- No, I don't pull the Eater of Names.
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 Nanako Posts: 536
4/14/2015
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xKiv wrote:
Also the watchful branch of lethal prominence, making searing enigmas, and making impossible theorems. Of which only the first one is actually profitable.
can you give a little more detail on this? i'm not quite finding it on the wiki
-- Sunless Skies needs engine and speed control mechanics. Have a look at my design proposal for implementing it
http://community.failbettergames.com/topic25687-a-design-for-engines.aspx
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 A B Nile Posts: 414
4/14/2015
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Nanako wrote:
xKiv wrote:
Also the watchful branch of lethal prominence, making searing enigmas, and making impossible theorems. Of which only the first one is actually profitable.
can you give a little more detail on this? i'm not quite finding it on the wiki
xKiv is talking about the War of Assassins carousel. Some of the options on that Carousel (in the Flit) require a high Watchful to pass with 100%.
-- My profile: A B Nile
My alt: Zanzibar Buck-Buck McFate (seeking Acquaintances and accepting all social actions)
Item conversion table - finally complete with all rare successes!
Bloody, bold and resolute
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