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Storylets Yielding CP for Two Stats + Items
 sevrlbats Posts: 6
4/7/2015
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So there's a very special action in the Painted Ring in Watchmaker around Dangerous 55. The storylet itself unlocks with Dangerous, but inside it is a secondary Watchful test which, if successful, gives 1 CP in both Watchful AND Dangerous AND 51 glim. Looking at leveling charts, getting 2 CP every single action along with some cash at a 100% success rate (because the Watchful option doesn't lock, no matter how high your Watchful is, so as long as you still qualify for the Painted Ring, you can keep hitting it) seems like a pretty good deal.
But as with any nerd getting a good deal, I want more. Anyone know of any similar higher-level actions that will spit out a little more than 51 glim every success? The criteria are basically "must unlock with one stat but have another stat as an option inside it and reward goods and CP for both stats on success." Or even same- or lower-level actions that behave the same way, but with different stats--gonna have to get Shadowy and Persuasive sooner or later. edited by sevrlbats on 4/7/2015
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 Grenem Posts: 2067
4/8/2015
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sevrlbats wrote:
So there's a very special action in the Painted Ring in Watchmaker around Dangerous 55. The storylet itself unlocks with Dangerous, but inside it is a secondary Watchful test which, if successful, gives 1 CP in both Watchful AND Dangerous AND 51 glim. Looking at leveling charts, getting 2 CP every single action along with some cash at a 100% success rate (because the Watchful option doesn't lock, no matter how high your Watchful is, so as long as you still qualify for the Painted Ring, you can keep hitting it) seems like a pretty good deal.
But as with any nerd getting a good deal, I want more. Anyone know of any similar higher-level actions that will spit out a little more than 51 glim every success? The criteria are basically "must unlock with one stat but have another stat as an option inside it and reward goods and CP for both stats on success." Or even same- or lower-level actions that behave the same way, but with different stats--gonna have to get Shadowy and Persuasive sooner or later. edited by sevrlbats on 4/7/2015 there's another, more lucrative watchful-shadowy challenge in the forgotten quarter, but it's airs based, and therefore frequently unavailible.
-- Married!:http://fallenlondon.storynexus.com/Profile/takuza I will accept all social actions that do not consume free evenings- and i will provide patronage to anyone who requests it, though it will be split between all requesters. On psudeo-hiatus. Will be inactive and active and fluctuate without warning. Grinding Favors without cards: http://community.failbettergames.com/topic22266-storylet-favors-grinding.aspx
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 lady ciel Posts: 2548
4/8/2015
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The other lower level one that sticks around is also in Watchmakers Hill - the Watchful option on Deal with Unfinished Men gives watchful and dangerous. (edit - just checked at 100% straightforward 1cp each watchful/dangerous and 54 rostygold)
Once you get into the Forgotten Quarter and start seeking curios and secrets the options vary depending on Airs of the Forgotten Quarter but there are options that give Watchful/shadowy; watchful/persuasive and persuasive/dangerous boosts.
Edit - of course stat boosts are mainly based on the challenge difficulty. Lots of people have said that the optimum level is 90% chance as that gives 2cp on success. edited by reveurciel on 4/8/2015
-- ciel
Sorry RL means I am not a very active player at the moment. No social actions unless you are prepared to wait and definitely no sparring or other mult-action things.
No Calling Cards or boxed cats please. Will take dupes on the affluent photographers. Other social invitations welcome. Parabolan Kittens usually available, send me an in-game social action saying you want one and I will get one to you as soon as possible.
storynexus name - reveurciel
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 WormApotheote Posts: 725
4/8/2015
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lady ciel wrote:
Edit - of course stat boosts are mainly based on the challenge difficulty. Lots of people have said that the optimum level is 90% chance as that gives 2cp on success.
It's a bit more complicated than that; the optimum payout in CP is almost impossible challenges at 10 percent, which give 4 on failure, and 6 on success.
But most challenges ALSO give menace increases on failure or have some other consequence for failure, so if you want to mostly succeed, there's a significant dropoff in CP at 91 percent, where it goes from 1.9 CP average to 1 cp on both success and failure.
If you're not worried about failure harder challenges are always better.
(Though eg spamming chess invites and trying to fail so you get 2 sudden insights and using those to level your watchful is going to be even faster if stats are your only goal)
-- No, I don't pull the Eater of Names.
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