How to build things with StoryNexus
Translate stuff?
 nicz Posts: 3
3/26/2015
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Hey everybody, just discovered Fallen London a few weeks ago (how could I miss this!), bam, I'm awestruck dead with it. What can you do. Discovered StoryNexus right after that. Being sort of a writer myself, now I'd love to try my hands on a bit of digital storytelling. Problem is: My German-ness. No way around it. I want to create a German language storygame. Now I already found out that I can change lots of default ingame messages, like QLDs and stuff. But the remaining English-language system messages in a German-language game sort of suck in terms of immersiveness. Is there a way, for example, to make StoryNexus say "Flahren fahren Achtung guten Tag" instead of "Your Pinned Cards. Click a Card to Play it." That is to say: Is it possible to translate the entire template? I'd be very thankful for any advice on this. Cheers! nicz
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