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How to build things with StoryNexus

More than one area to change clothes? Messages in this topic - RSS

Hanon Ondricek
Hanon Ondricek
Posts: 417

5/9/2013
Equipping items is either everywhere, or limited to one area.


  • Suppose I am a Generic Superhero Type who needs to change clothes to equip superpowers and unequip them to vanish. I have a "Phone Booth" area where this is possible.

    Problem is, there can only be one phone booth in the world. I can take the superhero to the phone booth from anywhere, but when he exits, there's no way to know where he came from initially.

    I suppose the only way to do this is to have a "Where from?" quality when entering the phone booth such as "Entered from 46th Avenue" and this unlocks one of many storylets that shuttle him back to the correct area.

    Anyone have any other strategies for this?
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    Torrain
    Torrain
    Posts: 77

    5/9/2013
    Is there a way to make the Phone Booth a Setting, rather than an Area, and have the option to change clothes appear in any Area but only at that one Setting?
    edited by Torrain on 5/9/2013
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    Urthdigger
    Urthdigger
    Posts: 939

    5/9/2013
    You could have it so each area has a storylet to enter a phonebooth, which also sets a quality showing where you came from.

    "Below" does something similar. Your "area" is marked by the Depth quality, and you can change gear when you make camp. When you make camp, you change to the camp area but your depth quality does not change.

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    Looking for second chances to maximize your loot output from those troublesome storylets? Check out our handy gang of volunteers in this thread, or even volunteer yourself!

    @Urthdigger on twitter
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    Hanon Ondricek
    Hanon Ondricek
    Posts: 417

    5/18/2013
    Makes sense, Urthdigger. Torrain - it almost seems like Setting would be a better choice for limiting where you can change clothes, but alas this is how FB set it up.
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