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A game of survival, trade and exploration in the universe of Fallen London

Missing/Incomplete Plot Threads (Spoilers) Messages in this topic - RSS

Mukuro
Mukuro
Posts: 38

3/3/2015
I'm trying to make a comprehensive list here for reference, but because the game is so huge I'm likely to miss things. Are these oversights or things that will be added in later? Help me out and I'll update the original post.



MISSING/INCOMPLETE PLOT THREADS OR CAPABILITIES


-Currently not possible to complete the storyline with the Heartmetal Smith. I would imagine something that requires Mt. Nomad's Heart.

-Currently not possible to dine with the Carnelian Exile without asking her to remove her glasses. Requires a Key of Histories. Not sure how this would change her plot line. [CORRECTED: The Key of Histories prompt just needs to be removed from the actual game.]

-Currently not possible to save the Presbyterian Adventuress. Could simply be as intended but a pity if so.

-Ability to "Defeat" rather than "Destroy" enemy ships is working but extremely difficult to achieve because Hull damage on guns far outweighs Crew damage.

-Menaces: Unaccountably Peckish and Menaces: Soulless currently have no negative side effects. They are not...Menacing.

-Relationship between Salt's Curse, Scion, and Child is unclear. Is your Child your Scion? Is your Child part of your family? If your Scion is lost, should your Child also be lost? When your family vanishes and you lose your Scion, why is the Child not lost?

-Chapel of Lights is missing several interactions.

-The Favours: A Whalebone Token item that can be achieved by helping the Chelonate Hunters at Gaider's Mourn does not currently seem to have a function, though the Huntress who gives it to you tells you to present it at the Chelonate.

-Dread Surmise is listed for sale at Red Stallion Publishing in Khan's Heart, but has no buy or sale price.

-The "Ascetic Monkey" option at the "Concert" event when wandering the shore at Mutton Island is a placeholder.

-The "Wretched Mog" option at the "Rat Corsairs" event at I & M's Funging Station is a placeholder.

-Favours: Antiquarian currently seems to serve no in-game function. [CORRECTED: Revenue Men]

-Stone's Curse doesn't currently seem to have any in-game effect.
edited by Mukuro on 3/4/2015

  • edited by Mukuro on 3/4/2015
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    MisterGone
    MisterGone
    Posts: 139

    3/4/2015
    Doesn't Storm's curse increase the game's generation chance on actually triggering various storms and fog?

    I thought that was the general effect. That you are nearly always stuck in "snow", wax, or fog.

    I have NO idea what Stone's curse does though.

    Also, on weather . . . anyone kind of wish they tossed in the Glim "rain" as a possible weather effect? I thought the storylet in Fallen London about how it rarely rains glim on land and how sailors would go out to collect it for luck was pretty cool.

    Maybe it could be the one beneficial weather effect in the game? Slowing terror growth by one step while in it, and possible triggering a storylet to grab some glim when you sail through it. But it would have a very low chance of ever occurring compared to the other types.
    edited by MisterGone on 3/4/2015

    --
    If you'd ever like to enjoy a good round of pugilism or discussing the higher mysteries, Reginald Drownheart may be the dapper gentleman for you!

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