 Mukuro Posts: 38
2/27/2015
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So, I just had a run of bad luck and lost my first Captain.
I had the Clay Men equipped in my Auxiliary for the Engine Speed and Iron, so my max crew was 7. Maybe that was where I went wrong. I lost one crew member in a fight at Gaider's Mourn while trying to get a Port Report, had 3 tentacle-events (crew members plucked by tentacles) in a 5-minute span, and then, with my ship at half-speed, started a fire after I boosted the engine to try to get away from a crab on my way back to London. Everybody dies.
In a way, I wish it had happened sooner, because I was about 10+ hours in and JUST about to make it back to London with a full hold of Sphinxstone to finally purchase the Townhouse and go on to make an Ironclad Will. A Scion (my new child) was also going to be waiting for me in port, and I was almost through the Sigil-Ridden Navigator's and several other quests. *sigh*
None of my abilities were high enough to provide bonuses, so it ends up being basically a complete wipe of the last ten hours. Given that the game is so incredibly grindy (very slow to make money, very difficult to acquire new Secrets/Fragments past a certain point) and I'm barely carrying over any benefit to this new character, should I keep playing at this point? It feels like I'll have to ploddingly retrace my steps, doing all the same exact things with the same exact results for another 10 hours to get back to where I was.
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 Gregg Johnson Posts: 263
2/27/2015
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I will say there are some risks that are foolish, rather than rewarding. The game rewards risk-taking only in the sense that you need to explore to find rewards, and the best rewards are usually the farthest from London. Fighting everything you see even when your ship is at 5 HP isn't a risk, it's just dumb.
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 Rupho Schartenhauer Posts: 787
2/28/2015
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SporksAreGoodForYou wrote:
My second barely 3 minutes. That's probably a record. You should get a special achievement for that
-- Rupho Schartenhauer has killed a Master, well: most of it. Cortez the Killer has killed a Master, definitely. Deepdelver has become the progenitor of London's brightest star. It's... complicated. Dr. Kvirkvelia, gone NORTH on 23/12/1894.
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 Mica Posts: 30
2/28/2015
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WormApotheote wrote:
Mount Palmerstone is pretty predictable in its spawn, and after that you sohuld be able to find the destination for the soul smuggling pretty easily with what you've found (since you've got at least four voyages by that point)
If you can't find the goals by that point you're not exploring enough, honestly.
Let's leave port spawn point prediction to Captains that have at least discovered the ports multiple times in their line of previous captains, not to newbie Captains that have only landed in London a handful of times still. New captains will always meet the Blind Bruiser early and will always get such orders when they're still inadequately prepared to search for a port they don't know anything about. [ed]Unless he gets ignored.[/ed] edited by Mica on 2/28/2015
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 Mukuro Posts: 38
3/1/2015
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Well, I persevered and I have to say I'm glad I did. I'm farther now with my new captain than I ever was with my first, and though I've had a few setbacks (losing Maybe's Daughter, something silver looking out from the Urbane Magician's eyes), I have a town-house, a Scion, and 3 heirlooms lined up as insurance. And Memento Mori, which I can't equip yet as I have no forward gun slot.
I'm trying to build up enough cash to buy the Frigate, but it seems like it will take a while. At around 4000 echoes now, and without the ability to farm Sphinxstone (the quest ended), I'm not sure of a good way to make money. Just unlocking Red Honey, so I may try that.
Small complaints...a couple things seem incomplete (can't dine with the Carnelian Exile, can't save the Adventuress (?), incomplete quest prompt for the cat mascot). So many of the locales are just incredibly well-written and interesting...personal favorites so far are The Chapel of Lights, The Empire of Hands, The Isle of Cats, and the Principles of Coral. This is turning out to be my favourite game in years, and I really hope they keep adding stories/crew members etc. to it.
It would also be nice to be able to eventually own multiple ships.
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 Spacemarine9 Posts: 2234
3/1/2015
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That shouldn't be the case as of a few days ago.
-- my rats will blot out the sun Ratgames FL lore/mechanics questions and answers #FallenLondon IRC (irc.synirc.net) Channel! Click to join via Mibbit. #SunlessSea IRC channel! Like the above, but zee-ier.
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