How to build things with StoryNexus
Using Slots to Organize Inventory
 Laralyn McWilliams Posts: 14
5/2/2013
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The concept of using slots to organize inventory is really helpful for my world, where you're managing various types of equipment fairly frequently. I noticed, though, that when you take this approach players can click on any of the items and choose to equip them. This is odd for my world because while the qualities make sense in the Items listing they don't make sense to equip.
As an example, picture a WWII game in which you're driving around in a tank. It makes conceptual sense that Tank Armor, Tank Cannon and Tank Speed might be listed in the Items tab under Tank Equipment Ratings. It doesn't make sense to equip one of them, though.
Is there any way around this? If not, it seems useful to have a checkbox (automatically checked) beside Assign To Slot that toggles whether the item is equippable.
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