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Liam Welton
Liam Welton
Posts: 54

5/1/2013
Hi all,

We've just upgraded to the latest version of Jitbit forum, which for the most part should not make any significant changes aside from some improvements to the layout.

One thing it has allowed us to do is introduce spoiler tags! you can now use [*spoiler*]spoiler tags[*/spoiler] (remove the * to make them work) to hide content you don't want people to see immediately.

[spoiler]Hey, who told you that you could look at this?![/spoiler]

Many thanks,

Liam

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Unity Developer | Failbetter Games
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Zeedee
Zeedee
Posts: 276

5/1/2013
Hooray! Thanks!

Now new players can worry less about treading lightly in threads. They'll be able to avoid advanced content bombs better.

EDIT: I edited an old post moments ago to include spoiler tags. The code doesn't translate to a spoiler box in Preview mode, but it does appear properly as a box when you actually post the message. Sadly, nothing appears when you click the spoiler box. It only refreshes the page.

[spoiler]testing testing[/spoiler]
I've written the words "testing testing" within the spoiler box above.
edited by Zeedee on 5/1/2013

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Liam Welton
Liam Welton
Posts: 54

5/1/2013
This appears to be displaying properly for me. Could you send me a private message with details about your browser/operating system?

many thanks,

Liam

--
Unity Developer | Failbetter Games
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Liam Welton
Liam Welton
Posts: 54

5/1/2013
Also, the Fallen London cameos have been added as default avatars for the forum.

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Unity Developer | Failbetter Games
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Aximillio
Aximillio
Posts: 1251

5/1/2013
Zeedee wrote:
Hooray! Thanks!

Now new players can worry less about treading lightly in threads. They'll be able to avoid advanced content bombs better.

EDIT: I edited an old post moments ago to include spoiler tags. The code doesn't translate to a spoiler box in Preview mode, but it does appear properly as a box when you actually post the message. Sadly, nothing appears when you click the spoiler box. It only refreshes the page.

[spoiler]testing testing[/spoiler]
I've written the words "testing testing" within the spoiler box above.
edited by Zeedee on 5/1/2013

Seems to work for me.


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    Sara Hysaro
    Sara Hysaro
    Moderator
    Posts: 4514

    5/1/2013
    It wasn't working for me before, but it's perfectly fine now.

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    Zeedee
    Zeedee
    Posts: 276

    5/1/2013
    Ooh, strange. I've got the same experience as Sara... Nothing happened earlier, but it does work now! smile

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    Please do not send me monstrous invitations tinged with the inks of the undernight or Boxed Cats. (I rotate my Starveling list, so it might take me a while to reach your name. I haven't forgotten anyone!)
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    Liam Welton
    Liam Welton
    Posts: 54

    5/1/2013
    Ah fantastic! Well, please let us know if you encounter any other issues.

    Liam

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    Unity Developer | Failbetter Games
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    Aximillio
    Aximillio
    Posts: 1251

    5/1/2013
    Liam Welton wrote:
    Ah fantastic! Well, please let us know if you encounter any other issues.

    Liam


  • Are we supposed to get a bullet when we quote people? Just wondering...


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    Sara Hysaro
    Sara Hysaro
    Moderator
    Posts: 4514

    5/1/2013
    Aximillio wrote:
    Liam Welton wrote:
    Ah fantastic! Well, please let us know if you encounter any other issues.

    Liam


    Are we supposed to get a bullet when we quote people? Just wondering...


    If you want to get rid of the bullet switch to source and delete the [*li][/*li] code.

    --
    http://fallenlondon.storynexus.com/Profile/Sara%20Hysaro
    Please do not send SMEN, cat boxes, or Affluent Reporter requests. All other social actions are welcome.

    Are you a Scarlet Saint? Send a message my way to be added to the list.
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    Lily Fox
    Lily Fox
    Posts: 346

    5/2/2013
    Hurrah! What more is there to say?

    [spoiler]HURRAH![/spoiler]

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    @LilyLayer4
    Fallen London character: Lilith B.
    Author of Maelstrom - Play - Discuss
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    Corran
    Corran
    Posts: 401

    5/2/2013
    Right now the forum indexes (indicis?) don't show which threads are sticky or which threads have new posts since my last visit. Both were there in the old version. Have these gone the way of the dodo?

    Edit: the links to the pages of a thread are now only at the bottom of the page; having them back on top again as well would be rather nice.
    edited by Corran on 5/2/2013

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    Saharan
    Saharan
    Posts: 247

    5/2/2013
    A shame that the forum now goes by "posted x minutes/hours/days ago", instead of a precise time. I liked how it did that.

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    My Saint - My Twitter - My Seeker
    "To light one candle to God and another to the Devils is the principle of wisdom."
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    Aximillio
    Aximillio
    Posts: 1251

    5/2/2013
    Saharan wrote:
    A shame that the forum now goes by "posted x minutes/hours/days ago", instead of a precise time. I liked how it did that.



    I personally disliked that very much, as I'm in a different time zone.

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    Possibly returned after a long hiatus. Please do not send live rats or tournament requests.
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    Zeedee
    Zeedee
    Posts: 276

    5/2/2013
    A few suggestions for your consideration, please:
    1) Give registered users the abilities to set a precise time display and to choose their own time zone.

    2) Bring back the Clay Man smiley faces! I know we only had one, but it was a good one. Someone also made a sad, teary one. (Saharan, didn't you use it before? I adored it.) A set of Clay Men emoticons* would increase the joy of browsing this fine forum tenfold -- nay, perhaps a hundredfold. Anyone who disagrees might well be a *******. (It's the k-word.)

    3) Place an additional "Add Reply" button at the bottom of the page.

    *I pledge to sponsor Mr. Arendt's Clay Man emoticon art project if he chooses to start one. I will give him $5. Hey, okay, it's not a whopping amount, but he can buy a premium cup of coffee with that kind of money!!

    --
    Please do not send me monstrous invitations tinged with the inks of the undernight or Boxed Cats. (I rotate my Starveling list, so it might take me a while to reach your name. I haven't forgotten anyone!)
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    Liam Welton
    Liam Welton
    Posts: 54

    5/2/2013
    Thanks for your responses. Unfortunately, making changes to the core forum functionality is complicated given that it isn't developed in-house at Failbetter Games. Those changes that are possible are often time-consuming and our development priorities are to our games and the StoryNexus platform in general.

    I'm going to close this thread, but do please get in touch with any bugs through support@storynexus.com

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    Unity Developer | Failbetter Games
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