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StoryNexus: rich quality effects, social actions Messages in this topic - RSS

Alexis Kennedy
Alexis Kennedy
Posts: 1374

4/26/2013
Hi all


We've implemented the long-promised rich quality effects - non-hardcoded effects for quality changes. Social acts, which were stealth-released a while ago, are live and pretty solid.

Both these are documented in tuhe manual: we haven't documented Mirroring or Relationship Qualities, which are still bedding in.


Also in this release: a UI refresh to make all the pages look more consistent; a 'force-equip' option to equip an item to a player immediately when they receive it; and a 'random image' button for when you want inspiration.


We're hunkering down to do some performance improvements and framework updates, but custom image uploads and custom tabs will likely come after that.
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