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is that all there is? Messages in this topic - RSS

Monica Traxl
Monica Traxl
Posts: 3

1/26/2012
so lets keep on grinding?

Hi - i kinda know the answer to my question, but since i used to love this game i have to tjeck. When you reach the high levels, will the grinding ever stop? I quit the game in december, because even though i love the story, i hate hate hate feeling like a pidgeon tapping away at a button to get a tiny reward - mayb once a day.
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Diptych
Diptych
Administrator
Posts: 3493

1/26/2012
The POSI induction is a significant slowdown, but once you get past it, most POSI components can be picked up as story rewards. They still require a time investment, but much less spreadsheet-making, item-counting-and-trading business. I'll concede that we could use a few more areas like the pre-lockout University and Court - a lot of work went into them and they're bloody fun out of sheer variety of stories and rewards. However...

travellersside wrote:
Quantifying and calculating the rate of work-to-story rewards is actually very easy, and just requires a good knowledge of the game and a couple of minutes with a spreadsheet.


Humbug! No spreadsheet can account for enjoyment of story being personal and situational. The upper levels are thick with mysteries that would be unimaginable (or, more likely, unbelievable) in early Veilgarden or Spite, but there's no telling what a given player will respond to. If I want to know about London's system of trade, the entire Palace-and-Court storyline - so aloof, so artificial, so distant from the mercantile world - is wasted time. If I enjoy Lovecraftian horror and find mundane worldly concerns dull, the entire Shadowy path is wasted time until the very end of Mahogany Hall. If I like talking animals, the Plaster Face is unbelievably rewarding, despite the enormous investment of time, money and patience. The only chart I can imagine attempting to account for all this would be one where all paths ended in, to quote the dev team, Go Mad, Hallucinate Lizards.

--
Sir Frederick, the Libertarian Esotericist. Lord Hubris, the Bloody Baron.
Juniper Brown, the Ill-Fated Orphan. Esther Ellis-Hall, the Fashionable Fabian.
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Alexis Kennedy
Alexis Kennedy
Posts: 1374

1/26/2012
"The change is unpleasant and jarring for a lot of people and many stop playing at this point."

Actually, our usage logs show there's about the same dropout rate there as at previous tiers. As Sir Frederick says, a lot of the material requirements are story rewards. If you come back whenever there's new content and have another go, then there'll be more variety: if you want to grind to get all the Constant Companions and whatnot as soon as you can, there'll be less variety while you do.

If you've played through all the huuuuuuge quantity of mostly-free content (700,000 words or so) and run out of content, then yup, you've had most of the fun we can provide for now. Updates have been a bit slow lately because we've had so much else to do: but we really enjoy writing for EBZ, so there'll always be more in time. (There's about another thirty storylets out today.)
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AlexWattsEsq
AlexWattsEsq
Posts: 46

1/26/2012
There are some interesting stories higher up the dangerous chain that are well worth pursuing. The Labyrinth of Tigers is especially rewarding.

You'll need 100 in all your qualities anyway if you do decide to follow the PoSI Path.
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