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The long grind for success: change or not? Messages in this topic - RSS

reaperOscuro
reaperOscuro
Posts: 23

3/29/2013
Good day one and all.
So couldn't find a place to ask for opinions/give feedback for Fallen London, so this seemed the most correct one. Please move if such isn't the case.

As many others I'm enjoying Fallen London, but I must say that the the grind is, as is always the case with such a mechanic, wearisome. I find no particular skill -of course, apart from the important one of patience- necessary in progressing through the story, and rather than finding something akin to the old storybooks, I find no need to engage my mind in anything but progressing to the next point -clearly things change/evolve and perma death for such a story which accumulates large amounts of progression is not a good idea, but more action/excitement would nevertheless be welcome: for example I just visited a certain person after returning from a certain boat ride, and the storylet info told me that lighting a match was bad etiquette. I would of then liked to have the option to that myself -why not? Such an option would of surely been available in the old storybooks.

That in itself is not terrible, as I find the writing of a most excellente quality, but I wonder: how do you peeps also find the journey? Would others like myself, be wanting to introduce some more variety to things -such as perhaps, a storylet that relies on various quick-fire actions and penalties rather than your stats?
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