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How to build things with StoryNexus

Adjusting difficulty level [new question] Messages in this topic - RSS

Chimerical
Chimerical
Posts: 14

3/28/2013
So I've got several secondary stats which can only be raised by equipping an item. These stats are quite important for mini-games within the game. I'm having trouble adjusting the difficulty level within the minigame to make sure that it's not stupid easy, but also not stupid hard either.

The stats were initially not using pyramid numbering, but I turned it on hoping this would help my problem. It didn't seem to make a difference at all. They're also all set at broad difficulty. When reading the manual, I wasn't sure how this worked so decided not to mess with it.

At first the item gave very low numbers of stats (2, 3, and 4), but when I went to set the difficulty level for the branch, the difficulty would always turn out either too easy or too hard. If I had the minimum stat set at 1, and a difficulty of 1, the task would be way too easy. But if I adjusted the difficulty level to 2, it would become nearly impossible. I tried using decimals to even it out a little more, but it didn't take.

Thinking the low numbers of stats given were my problem, I adjusted them up to 10, 15, and 20, but still ran into the same problem. Setting a min stat at 1 with a difficulty of 5 would make it stupid hard, 4 would change the probability by only a few percentage points, but 3 would make it stupid easy. I can't find a nice medium to work with.

I had the same issue when I was working with my primary stats, but don't remember how I solved it. I think things got better as the player got the stats up, but becuase these stats are only changed by items and can only be raised through adding more items, that won't solve things.

Help would be much appreciated.
edited by chimerical on 3/28/2013
edited by Chimerical on 3/29/2013

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Fallen London: http://fallenlondon.storynexus.com/Profile/Chimerical
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