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How to build things with StoryNexus

Probably obvious question about item storylets Messages in this topic - RSS

UrsulaV
UrsulaV
Posts: 25

3/21/2013
Hi, everybody!

I'm new, and I apologize if this has been done to death already--I can't seem to find it in either forum or manual, but perhaps my search skills are failing me.

So I just discovered StoryNexus, very excited, have wanted something like this since I was fifteen and trying to write things in AmigaBasic. I'm working on my world, and I have encountered a problem.

So my characters are all stuffed animals, and once you've hit a certain amount of damage, you Come Unstuffed. Fine, good, no problem. This is supposed to move you to another setting where you are repaired by sinister voodoo-doll-like creatures with sewing needles, who then return you (somewhat changed) to the primary setting.

However, there's a disposable item that's basically a healing kit, and it occurs to me that of course players are going to want to try to use this healing kit while they are dead, because naturally you'd try to fix yourself. (And also because if they can find a way to break it, someone will try it.)

But you're in a different setting. So you try to use the item and you get a blank screen and you're completely stuck.

And you can't link multiple item storylets to an item.

Is there a way to temporarily disable an item? I can conceive of a possible (somewhat inelegant) workaround for unique items, like my Pointy Stick---remove Pointy Stick upon death, set a circumstance that says "Temporarily misplaced your Pointy Stick!" and when you return to life, you lose the circumstance and get your Pointy Stick back--but not how to do that with stackable items.

It's making me think maybe I need to avoid item use storylets completely and just use pinned cards activated by having the item in the first place, but I hate to lose such a neat function!
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Hierophant
Hierophant
Posts: 782

3/21/2013
Ursula: welcome to StoryNexus! A few things here:

First, usable items are setting agnostic. They trigger the same way no matter what setting you're in. If you're getting a blank UI when you use an item, it might be because the triggered storylet isn't properly set as ItemUse in its Category dropdown.

There's a pretty good workaround to prevent items from being used in Menace states. When the card that transfers your characters triggers, have it set a circumstance quality to 1 (e.g. In the Land of Nod) that denotes they're in the Menace. Have the card that transfers them out remove the circumstance. Then lock the item's branches to Land of Nod Max 0.

Voila: can't be used in the Menace state!

--
Head Writer
Zero Summer
zerosummer@outlook.com
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