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A game of survival, trade and exploration in the universe of Fallen London

Sunless Sea - Create an Enemy! Messages in this topic - RSS

Klubhouse
Klubhouse
Posts: 14

2/24/2015
Evening Zailors.


  • Just a fun little thing, take a moment to create an enemy you would like to eventually fill with lead on the High zees Big Grin. You could use the form below, or just belt it out.

    ============== Enemy ===============
    Name:
    Description (Brief description of creature's appearence?):
    Location (Where can I find it?):
    Health Points:

    Loot / Rewards / Options:


    Enemy Behavior (describe how your enemy will behave in combat.):
    ===================================


    EXAMPLE

    =============

    Name: Parabola Sea Serpent


    Description: A snake that floats between the world of waking and dreams, a Parabola Sea Serpent can be identified by their shimmering dark pink flesh and flashing Virric Eyes. Longer than an Albino Moray, yet thinner, this creature skulks the dark zee waters looking to eat the waking passions of sailors.


    Location: Found near the waters of Irem, where the line between the world of waking and dreams is at its blurriest.


    Health Points: 375

    Loot / Reward(s) / Options:
    Two Options are Available to Player Upon Killing and sailing to the remains.


    Option (1): Butcher it - "Is it's flesh even real?"
    Standard (With Every Kill): Hunting Trophy (1), Strange Catch (1 - 2)
    Rare (When Fortune Smiles): Hunting Trophy (1), Strange Catch (1 - 2), Parabola Linen (1)

    Option (2): Dissect it - "Oh what secrets it may hold!" --- Mirrors Challenge: 80 ; For 100% Success
    Upon Success: Fragments (30 - 50), Hunting Trophy
    Upon Failure: +10 Terror, 1 x Tale of Terror!!


    Enemy Behavior:
    Charge -- 20 Damage -- Cool down: 6 seconds -- Stagger Amount: 1.5 seconds.
    - In which, the serpent will swim viciously for the player's boat in order to ram it. The serpent will initiate a charge from long range and has an impressive charge range, watch out!

    Phase -- Reposition Skill -- Cool down: 10 seconds -- Stagger Amount: N/A
    - When under heavy fire, the serpent will glow white very briefly before teleporting to a random location near the player's flank. Keep on your toes and swing the boat around to bring those buggers back into the light for maximum DPS!

    Virric Glare -- 5 Damage -- Cool Down: 5 seconds -- Stagger Amount: 3 seconds.
    - At close range the serpent will periodically send out an intense glare of virric light from it's eyes. The blast expands in a short cone in front of it to hit the players boat (Think: Head on.) The glare isn't that damaging but it's main function is being a disruptor for the player's firing solutions and could potentially put a player into a stun lock if player does nothing.


    ================

    just one example for you Big Grin, I turn it over to you, go nuts, have fun and let the imagination run wild. Cheers!
  • +2 link
    The Zealous Zee-Captain
    The Zealous Zee-Captain
    Posts: 17

    2/24/2015
    Name: Korean Spammers
    Description: Mutable; changes every time they're, uhh... killed.
    Location: Failbetter Games Community Forum
    Health Points: 1 -- Respawns immediately upon death.

    Loot / Rewards / Options:
    Two Options are Available to Player Upon Killing and sailing to the remains:


    Option (1): Inspect the corpse -- "Hey, cap'n, let's poke it wit' a stick!"
    Reward: Decrease Terror by 1.

    Option (2): Listen to their death-rattle -- "Joooin Usss!"
    (Challenge -- Requires Korean Language 1; 100% at Korean Language 2.)
    Reward: Terror is now 100 -- you've gone completely insane!

    Edit: Can has spelling.
    edited by The Zealous Zee-Captain on 2/24/2015

    --
    The Zealous Zee-Profile of the Zealous Zee-Captain!
    Calling cards of the shady and infernal are welcome.
    +4 link
    MisterGone
    MisterGone
    Posts: 139

    2/24/2015
    Ooooh! Fun!

    ============== Enemy - Ship ===============

    Name: The Tiger's Claw Corvettes

    Description: A modified London Corvette. A bit sleeker in the front, and a bit wider in the tail, with an extended narrower section at the very back. Think an arrow-head. It has three small smoke stacks in a row rather than one big one. Painted black and orange in tiger stripe patterns.

    The big point is that these are independent bounty hunter ships that will hunt the player down on a contract if they anger the wrong person, generally working in pairs but if the bounty gets high enough, in larger groups.

    Location: Anywhere. They exhibit unique behavior though. Once the player has gained the "Menace: Bounty on your Head", and it's companion "You Are Being Hunted" quality, these bounty hunters (who are in the employ of the Pirate-King) gain a chance to spawn just off screen after a player leaves aport.

    Each port you visit and get a port report from raises the "You are being hunted quality" which makes a roll to see if they spawn in once you leave that port, until it succeeds. They'll stay away from the west coastline in general, so gathering port reports from Whither, or Hunter's Keep or anything on the Western side of the map incurs no success chance but other than that, they try to track you down and kill you. Destroying them lowers your "You are being hunted" menace to zero, but raises the Bounty menace on you, so that the next time, more will show up.

    If you're pals with the Pirate-King you can negotiate with him to lower the bounty, or simply pay it off to remove it entirely.

    Health Points: Standard Corvette hull - 200, per ship.

    =====>

    Loot / Rewards / Options: Upon sinking them you get at least 1 of either fuel or supplies, on a rare success, 1 of each.

    On top of that you can find a cache of curiosities with a different loot drop list, generally in a equipment like flares, candles, strange catches, torpedo components or the occasional Rattus Faber Assistant who pledges loyalty you after saving them from their dreadful enslavement by the Catties that manned the vessels.

    =====>

    Enemy Behavior:

    Stealth Attack!
    - They run with their lamps off and essentially try to fade into the background. Think of how your veils work on enemy AI, but reverse it. So they sneakily move up on the player until they get a firing solution, then open up with their deck gun and torpedo volleys in a sneak attack before going into standard engagement mode with their lamps on to get quicker firing solutions.

    Pack Hunting - Since they work in pairs they tend to try to initially split off from each other and try to attack the player from two different sides at the same time. One will generally hang back at a distance while attacking, the other will try to get close and tail the player's engine and stick to it.

    Survival Instinct
    - If the player does 145 points of damage to them, they try to flee to the Isle of Cats and disengage. Each has at least one emergency boost to high-tail it out of there, and if they make it to Port Cavendish they can despawn (fade out) to safety and the menaces remain at their set amounts. If they get far enough away their stealth effect can trigger again, only to be revealed if you can turn your lamp on them.

    Mines - When fleeing they can also drop mines that do 20-35 points of damage if the player hits one of them.



    ============== Enemy - Small Monster Swarm ===============

    Name: Stubbleschool Swarm

    Description: A swarm of juvenile Behemoustaches. They're not particularly deadly individually at this age, but they can travel in these large schools and pose a surprising amount of danger due to their speed and the face that they can be tough to hit. At this age they're more an orange-ish hue.

    Location: Generally in warmer zones of the south. They're natural prey for Blue Prophets. Definitely found in the Melting and Swallowing Isles, and near Visage.

    Health Points: 105 (half of a Behemoustache)

    =====>

    Loot / Rewards / Options: Upon killing them they leave a large number of corpses. The player is given two options:

    1 - The corpses can be gathered and smoked to gain 1-3 supplies and 0-2 Strange bait.

    2 - Or, with a high pages challenge (very high - need at least 90 pages for a 50% chance) they can be drained and refined into a vat of Behemoustache Pheromone Oil.

    This oil can then be combined with Torpedo parts to create the Pheromonpedo. This is a usable combat item that requires a torpedo tube, which can be launched at a target that causes a Behemoustache to spawn and attack them for 22 seconds, before it turns on the player.

    =====>

    Enemy Behavior:

    Non-Aggressive - Unlike most enemies with the dive ability, Stubbleschool Swarms tend to stay "Dived" and rarely attack. In fact, most of the time they'll just follow along side or behind the player's ship just a bit underwater before losing interest and heading back to their origin point where they circle around.

    However, if the player shoots a strange catch at them, they will then surface and move in to attack the player. They have swarm behavior, so they should be VERY, fast, and attack with a lot of light, rapid hits that don't do much damage.

    Nibble the Deck - Occasionally they exhibit a special attack that causes the swarm to surround the ship on all sides as they nibble at the hull and jump onto the deck with a sort of Damage Over Time effect. When they do this, they can't be hit. But afterward they go back to their underwater phase and need another strange catch to be brought to the surface.

    Swarm Health - Like all swarms, they should do progressively less damage as their health drops and the swarm's strength fades.



    ============== Enemy - Big Scary Zee-Monster! ===============


    Name: The Decidedly Not Docile Blimeygan

    Description: A gigantic, many tentacled Blemmigan of doom!

    Location
    : Where else? Myceligaea

    Health Points: 600. With a slow, steady regeneration over time as the fungal growth repairs itself.

    =====>

    Loot / Rewards / Options: Upon the Blimeygan's defeat the player can harvest the corpse. It requires success of a large Mirrors challenge to succeed though.

    Failure results in collecting an Uttershroom spore, and cutting up the body for a bunch of supplies, 3 - 6 in amount.

    Success nets you a Giant Blemmigan Beak and 4 - 9 Supplies as you get a lot more out of the big mushroom.

    The Giant Blemmigan Beak can be used as an Auxilliary item. It changes the sound of your ships horn to a loud Blemmigan callout. If you do this near an island with Blemmigans on it, you'll hear a callback Blemmigan song. There are a few different songs. One does nothing, but sounds nice. One raises terror by 15. The last lowers terror by 5.

    =====>

    Enemy Behavior:

    Tentacle Strikes - It moves very slowly, but it's REALLY big and its tentacles have a lot of reach. The closer you get, the more tentacles can strike your ship in succession.

    Blimeygan Beak - If it gets really close, it can initiate a special attack the grabs your ship, pulls it in and it takes a big ol'bite out of it for 100 hull damage. Normal tentacle hits do 30-40 hull damage.

    Blemmigan Barrage - If you stay out range of the Blimeygan's tentacles (which is basically on the border where forward weapons can hit, but your deck guns can't) it will try it's ranged attack - launching large numbers of Blemmigan spores at your ship. These do minimal hull damage, but cause your ship to be slowed by one degree. At two hits, your ship cannot move anymore, and the player undergoes a storylet.

    Dealing with the Blemmigan Barrage - The storylet is of your crew desperately trying to peel the blemmigan spores off your ships sides and engines. This is a hearts challenge. If the player succeeds, they successfully dislodge the Blemmigans and the ship can get moving, but only at 1 degree of throttle. If there is a rare success, they dislodge all of the Blemmigans and the ship can move freely.

    If they fail, a bunch of the Blemmigan Spores hatch into Hostile Blemmigans, leading to a second storylet.

    In this Storylet, the player faces an Irons challenge to defeat the swarm of hostile Blemmigans on the deck of the ship. Success means the Blemmigans are killed with minimal lost crew (1-2), and the player goes back to the removal storylet. Rare success means no crew die in the process. Failure means the fight continues on and the crew is pushed back with slight losses (1-2) and more terror (+4 per dead crew). Rare failure means the crew suffers a major defeat and has to try again, losing 2-4 Crew and getting +5 terror for each crewman lost.

    Hidden Enemy
    - Obviously, this would be a boss encounter. A hidden one, that only enters the world if the player kills enough Blemmigans in the game, either by dumping them overboard or in the random encounter where they discover them on islands. Kill at least 100 Blemmigans (with 20 per island encounter combat) and it will spawn the Blimeygan near the Uttershroom.

    The player can only permanently remove the threat of the Blimeygan by seeding Blemmigans to almost every port in the game, and getting their "Propagation Blemmigans" counter up to 21 before recieving a unique option to calm the Blimeygan at the Uttershroom.

    ===================================================================]

    Yeah . . . that was fun!
    edited by MisterGone on 2/24/2015
    edited by MisterGone on 2/28/2015

    --
    If you'd ever like to enjoy a good round of pugilism or discussing the higher mysteries, Reginald Drownheart may be the dapper gentleman for you!

    http://fallenlondon.storynexus.com/Profile/Reginald~Drownheart~
    +1 link
    SouthSea Rutherby
    SouthSea Rutherby
    Posts: 224

    2/24/2015
    Klubhouse wrote:


    Name: Parabola Sea Serpent


    Description: A snake that floats between the world of waking and dreams, a Parabola Sea Serpent can be identified by their shimmering dark pink flesh and flashing Virric Eyes. Longer than an Albino Moray, yet thinner, this creature skulks the dark zee waters looking to eat the waking passions of sailors.


    Location: Found near the waters of Irem, where the line between the world of waking and dreams is at its blurriest.



    I like it! I always felt like the Albino Mores (though interesting in their own right) just didn't satisfy the need to see some good old-fashioned sea-serpents in the game. The old artwork in the game had a picture of a Serpent's eye in some of the storylets, and Fallen London itself often shows a tentacled monster at WolfStack Docks, but I'd love to see them in the game.




  • --
    Now the proud captain of Mr. Eaten's Revenge
  • +1 link
    MisterGone
    MisterGone
    Posts: 139

    3/2/2015
    lexiconical wrote:


    =================

    would like to be able to form a corporation for inheritance

    would like to be able to store a spare ship in London after buying an expensive dock

    would like to be able to invest in land businesses (jewelry, fishmonger, hotel?)

    would like to be able to have friendly interactions with other ships
    edited by lexiconical on 3/2/2015


    Man, both those are nice!

    But I especially agree with all four of those "would like to" ideas.

    I was thinking today that the Ambition to gain a fortune was really under-developed, and it would make a lot of sense if, instead of needed 30,000 Echoes for retirement, you needed to invest in some sort of corporation, and then help it (through various stories and quests) to become successful and sustainable.

    Especially if there were a few options (or the options were different depending on your starting past) as to the type of corporation you could invest in, and work toward making successful.

    Because right now, that ambition amounts to - Attain 41,000 Echoes (30k for retirement, 10k for the mansion, 1k for the Townhouse before the mansion), which is a bit dull, especially compared to the "Find your father's bones" ambition.

    --
    If you'd ever like to enjoy a good round of pugilism or discussing the higher mysteries, Reginald Drownheart may be the dapper gentleman for you!

    http://fallenlondon.storynexus.com/Profile/Reginald~Drownheart~
    +1 link
    Klubhouse
    Klubhouse
    Posts: 14

    3/2/2015
    I am very happy to hear all these replies. smile thanks to all who have contributed their ideas and heres for many more to come. got another idea to munch on.


  • ============== Enemy ===============
    Name: Grief Keeper


    Description (Brief description of creature's appearence?): High Above, Skittering along the webs that criss-cross the savior's rocks, sorrow spiders peer down at barnacle'd ships that steam under their glistening threads. The Grief Keeper is a large sorrow spider with a silvery sheen and bright orange markings to it's carapace coupled with four bright yellow eyes. Listen for the quiet click of their leg joints before they descend upon your crew's eyes.

    Location (Where can I find it?): Among the Webs that cross between the islands of Savior's rock is where you can find this creature. This Zee-Monster is unique in that they can only move among the web that stretches between the islands. Acting like a living road blocks for the player.

    Health Points: 400

    Loot / Rewards / Options:
    Two Options are Available to Player Upon Killing and sailing to the remains.

    Option (1): Disentangle it - "The carcass sits in the center of a mass of silk... Are those Skulls?"
    Standard (With Every Kill): Spider-Silk (1-2), Lamentable Relic (2), 2x Terror
    Rare (When Fortune Smiles): Hunting Trophy (1), Spider-Silk (2-3), Lamentable Relic (2)

    Option (2): Dissect it - "It's leg is still twitching and black smoke is billowing up where it's venom meets with the Zee" --- Mirrors Challenge: 90 ; For 100% Success
    Upon Success: Fragments (50 - 75), Hunting Trophy (2), The venom can be repurposed into a salve, Healing one wound from the player.
    Upon Failure: +15 Terror, 1 Wound, 5 Hull Damage ("The Venom eats through your shirt and hull!")



    Enemy Behavior (describe how your enemy will behave in combat.):


    Venom Sling -- 10 Damage (initial) -- Cool down: 10 seconds -- Status Effect: Poison!
    - Once zero'd in on a players location, the Grief Keeper will spit out a glob of Venom. Upon contact with the Player's ship, the ship will sustain 10 damage. The poison will stay in the area over a duration of 3 seconds, the zee-water taking on a nasty yellowish hue. If the player does not move, the poison will continually hit the player for 10 hull damage every .75 seconds.

    Web Glob -- Snare Skill -- Cool down: 7 seconds -- Status Effect: Ensnared for 3 seconds!
    - Combo'd with Venom Sling, web glob does no damage, but holds the player in place for the venom to seep into their hull.

    Bare The Fangs! -- 3-5 Crew Damage -- Cool down: 4 seconds -- Status Effect: IT'S EATING ME!!
    - Moving under the Grief Keepers web is a dangerous business. The Keeper will skitter over to your ship quite fast, throwing a glob of web at you to hold you in place. Once upon you, the Grief keeper will start to feast upon your crew. stoke the fires in your engine to pull out of their before too many of your brave sailors meet their end to the Grief Keepers intimidating mandibles.

    ===================================



    Keep it up guys Big Grin!
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