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How to build things with StoryNexus

Can non-equippable items affect Status qualities? Messages in this topic - RSS

ladymadsci
ladymadsci
Posts: 105

3/20/2013
Me and a friend are busy brainstorming a game where you'd construct a Mad Scientist lair, room by room. Ideally, rooms would work so that having them granted bonuses or penalties to various skills (as a passable example, having a Smelter might grant +5 to Metalworking but -3 to Camouflage). The thing is, equippable items don't really fit the bill (because the user would have to equip them, and they're rooms). Can ordinary items give passive bonuses like this? And if not, is there a way to fake it?

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