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User interface enhancements Messages in this topic - RSS

Liam Welton
Liam Welton
Posts: 54

3/14/2013
We have rolled out a couple of user interface enhancements today to improve organisation of content on index pages for qualities and storylets. These should make it easier for you to identify content at-a-glance and should unify the experience of organising content across the two areas of the StoryNexus Content Management System.

We will be making further enhancements to make ordering and searching for content simpler on both these pages and this represents only the first step forward.

Many thanks,

Liam

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Unity Developer | Failbetter Games
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Hanon Ondricek
Hanon Ondricek
Posts: 417

3/14/2013
The storylet page looks great on my phone...can't wait to work with it!
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Ambrose Smith
Ambrose Smith
Posts: 45

4/18/2013
Really like the new UI improvements. Just sayin'.
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Hanon Ondricek
Hanon Ondricek
Posts: 417

6/23/2013
I'm duplicating my and another user's request in this thread from suggestions:

Is there any good reason why clicking "save" on one branch of a storylet doesn't save everything on the page instead of just that branch as it does now?

Also, I would like to request progress bars for all pyramid qualities. There's no real other way to monitor change points in the game. Either there by default, or a tick box to include one in the editor interface.
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Flipz
Flipz
Posts: 177

6/23/2013
Hanon Ondricek wrote:
I'm duplicating my and another user's request in this thread from suggestions:

Is there any good reason why clicking "save" on one branch of a storylet doesn't save everything on the page instead of just that branch as it does now?

Also, I would like to request progress bars for all pyramid qualities. There's no real other way to monitor change points in the game. Either there by default, or a tick box to include one in the editor interface.


Totally back up the first--this is the biggest thing holding me back, actually, since it just adds to the tedium when I'm making similar branches with slightly different options (i.e. in character creation storylets).

  • I'm going to back up a tick box option for the second--I can think of a couple of scenarios where having a toggleable progress bar on a pyramid quality would be beneficial, particularly if it's a pyramid quality that's not supposed to be treated as a number (a la a pyramid Airs of London).

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