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Raising Dangerous Messages in this topic - RSS

Dergon
Dergon
Posts: 13

3/12/2013
Anyone have some help for raising Dangerous? Mine is at 69 right now, and I have access to wolfstack docks, but none of the options there are any good for raising Dangerous - they're too easy, so I barely get anything.
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Dergon
Dergon
Posts: 13

3/12/2013
Not to be a dick or anything, but that's kind of stupid. It's gonna be a major pain in my ass to raise Dangerous far enough to continue the Person of Some Importance storylet..
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WordsLikeWeeds
WordsLikeWeeds
Posts: 43

3/13/2013
Tesuji wrote:
This means that your best option for raising Dangerous is to find a 90% storylet and play that, adjusting your gear so that you don't fall over 91% into the abyss of straightforward.


. . .
The positive way to look at this would be to say that none of your choices matter, so you might as well play whatever storylet most appeals to you. The negative way would be to leave off that last phrase.




Another way to go about it (mentally) is to find a profitable storylet with a dangerous check and grind it for cash, and "think of the money" as my grandpa used to say about boring jobs. If you focus on accumulating enough rostygold/silk/whatever to buy ___ (maybe a piece of dangerous gear?), instead of on gaining one tiny CP in Dangerous every turn, it doesn't seem quite so pointless. And grinding one storylet for several days will have a noticeable effect on your dangerous.

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http://fallenlondon.storynexus.com/Profile/WordsLikeWeeds
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