 Fredward Posts: 28
2/22/2015
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I like playing sneaky types so I don't want to go higher than the ship described as being like a very angry vole. I really like the description on the cutter and that veil and mirrors bonus but that hold is tiny and the crew allotment means a bad event = close to game over. I also definitely wouldn't be able to use We Are Clay. Has anyone played the entire game with it? Is it at all feasible? The starting ship is also an option. I'd also like to know which engines are going to offer the best speed for each since figuring that out myself would require math and that makes my eyes glaze over.
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 SporksAreGoodForYou Posts: 291
2/22/2015
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What about the Steam-Yacht? +10 veils (and +10 to lots of other stats). 70 hold. No forward weapon, but 200 hull. As for engines, for the first ship, Maybe's Daughter and/or We Are Clay will give you everything you need. More than that, and the speed increase doesn't warrant the fuel cost (they scale very badly). The steam-yacht is a pretty insane quest away, but, well, not bad if you don't care about weapons, and, importantly, free.
I actually most like the 15k Frigate. It has all the space, all the slots, 70 cargo and enough hull to face down Mount Nomad & co, but that's not what you're after.
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 Reshemin Posts: 226
2/22/2015
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Fredward wrote:
That's what I'm ultimately going for for my 'canon' playthrough. It seems though that to get it you need to go through almost every major storyline in the game after which I'll probably lose interest so it's gonna be a bit of a trophy item I get waaaay at the end.
It's just a tiny fraction of the storylines. My main concern with it is that it sort of feels clumsy compared to the Frigate or Corvette ( might be a very subjective feeling having to do with the size of it's model, though ). Frigate and Corvette would also be generally my ships of choice, depending if you're more into combat or not. The Cutter gets you sunk in no time with just one not-so-fortunate encounter (or such decision in one), in addition to its total lack of use as anything but a post-boat. I never bother with the Dreadnought, it just takes more hits than the Frigate which should not be an issue unless you play like not caring for getting hit... the higher cargo capacity, like with the Trader, is not really important except for a few quite select occasions.
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 Riesbyfe Posts: 6
2/22/2015
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Curator's quest can be done quite fast and with a bit of luck you will not need to complete ANY full storyline. If you are not going to swim in circles until right SAY will kick in, then you will need to finish Pigmote Isle and Isle of Cats and progress in Empire of Hands a bit. edited by Riesbyfe on 2/22/2015
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 SporksAreGoodForYou Posts: 291
2/22/2015
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That's about to get fixed.
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 Diptych Administrator Posts: 3493
2/23/2015
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lusername wrote:
Fredward wrote:
Just out of curiousity do the zubmarines have a date yet? Nope. It's purely vaporware at this point, so who knows when/if it will ever happen.
I don't know about that - "vaporware" describes something that was promised but never actually materialised - i.e., a failure. Zubmariner has been promised, but there's no reason to expect it to be available yet - we've only had the base game for a few weeks, and there was always going to be a delay before the DLC's development cycle even began! There's no reason to expect it won't happen - it's just not scheduled for any time in the immediate future.
As for the original question... I think all the ships have their role to play, depending on your playstyle. If you really want to focus on stealth and spycraft, and never do much in the way of combat or trading, the Cutter will do just fine - that is, I grant you, a very particular way to play the game, but it's just as valid as any other, and your operating costs will be very low indeed. I've been playing the testing build, and combat really does feel more challenging - the upgrades that even the Corvette brings in terms of armour and weapons feel much more valuable. I think it's a nice hybrid for a stealth/combat-based captain, who's happy to leave trading by the wayside. edited by Sir Frederick Tanah-Chook on 2/23/2015
-- Sir Frederick, the Libertarian Esotericist. Lord Hubris, the Bloody Baron. Juniper Brown, the Ill-Fated Orphan. Esther Ellis-Hall, the Fashionable Fabian.
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 Fredward Posts: 28
2/23/2015
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Impish Axile wrote:
If you don't value hold space, you're probably a collection of sorrow-spiders masquerading as a person, and I don't want to help you in any way.
You realize I'm going to have to consume your eyes now, yes?
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 Somner Posts: 10
2/22/2015
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In my experience, the starting ship + engine can carry you a long way. Things will be a bit slow, but fuel expenditure will be manageable. I've always passed over the Cutter because of it's weaker hull, but even moreso the hold. Many times even 40 hold space feels a bit tight for me.
I usually don't buy engines, unless I've got an heir inheriting a sizable amount of wealth. There's a fairly simple to get quest engine from a certain source that works well up to the Corvette, if anyone else wants to elaborate on that with spoiler tags, feel free.
That said, the Corvette feels like the first true "upgrade" to me for those seeking to be combat capable while having a decent crew size so events don't cap you in the knees. Really ought to have a surplus of money before making the plunge, though. The merchant ship is also pretty amazing to me, it looks like it'd be slow as sin with all that weight, but even with just that quest engine, it's manageable, and 120 hold size means worries of being overburdened will almost never happen. Still, for a final assessment, yes, the starting ship is fully capable of clearing the entire game, and is even recommended to stick to for the first couple captains or so. I cannot recommend the Cutter at all.
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 lusername Posts: 11
2/22/2015
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Only ships really worth getting after the starter are the Merchant Cruiser and the Dread. Everything else is basically overpriced junk. Corvette has the same holdspace as the starter, so offers no real advantages there. If you really want to be sneaky, I guess you have to wait for the Zubmarine.
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 RandomWalker Posts: 948
2/22/2015
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What about the frigate? It has a reasonable hold capacity (better than the starter, anyway), is lighter than the merchant cruiser and the dreadnought, has the full set of gun emplacements and a decent hold. Looks quite attractive to me, at least, but I haven't got the cash for it yet...
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