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A game of survival, trade and exploration in the universe of Fallen London

Combat revisiting Messages in this topic - RSS

Tim Taylor
Tim Taylor
Posts: 9

2/22/2015
For the DLC or even later on. Would it be worth revisiting the combat mechanics more? From what I've read, it was added rather late into the games dev cycle as card battles were not doing it for people. And currently, its just circling the AI or being way over equipped against cheese like nomad range attacks.
Splitting combat between layers. Air, zee/ground, underzee. Everything needing proper ammo like torpedoes. Cannons for sea and ground. Flensing weapons for air baddies. torpedoes just for sea... Secrets guided soulpedoes. Depthcharges for submerging enemies. Ground enemies on shore. Like cannon emplacements. or giant frogs shooting their tongues at you. Guinea catapults if you stole the eye.
Enemy effects beyond stuns so its not always a ram and spin. Like Lifebergs just have a freezing aura bringing you to a crawl. No need to charge, just damage on contact and they give you a grinding hug.
Flares against animals confusing them like a decoy with diminishing returns so you cant just keep doing that to the same OP critter while others could be immune. Or some only effected by foxfire. Smoke pipe belch attachment to disorient pursuing boat enemies or propeller-tangling ropes.
Boarding action storylets if enemy ships are rammed below 10% health.
Flying enemies like swarms of bats don't really damage you, but they can knock out your lights for periods of time, and can see you in the dark... because "bats".
I'm not seeing the bizarre life of fallen London being fully incorporated into the overworld combating the madness at zee. Ratapult cannon balls. Hull damage over time. Skyglass Flensing rounds. Infernal figurehead, fire attacks when ramming etc etc.
With greater threats in effects and management required. Should make being a beast hunter more profitable in individual cases instead of just finding a nitch creature and farming it over and over. Death to beasts shouldn't always just be death. Like a chance to escape similar to running out of fuel. Yet you now have the Ahab goal against a super beast version of what took everything away from you.
edited by Tim Taylor on 2/22/2015
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