Powered by Jitbit .Net Forum free trial version.

HomeSunless Sea

A game of survival, trade and exploration in the universe of Fallen London

Some thoughts and observations Messages in this topic - RSS

Jascob
Jascob
Posts: 40

2/18/2015
London, and maybe a couple other ports, should have a warehouse where players can store excess cargo for a fee.

Are the guns supposed to fire as fast as you can click the mouse? I've "machine gunned" the biggest Zee monsters, and I do mean the biggest one, in a matter of seconds this way.

All ship classes should be able to equip non-weapon equipment to the "aft" slot, e.g., concealed/secure compartments on a Ligeia class steamer.

Zong of the Zee is not so great that it should need to take up an equipment slot; given it's cost/benefit, it should be a quality that permanently boosts your stats. Although, I get a laugh imagining Zee captains sailing around blasting the Zong of the Zee on giant, shipboard Gramophones.

The Merchant Cruiser appears very small on the map compared to the other ships despite having the same displacement (weight) as the Dreadnaught, the largest cargo hold in the game, and being described as a "ponderous, capacious vessel." It looks more lithe and nimble than ponderous and capacious. Also, "Dreadnaught" should be spelled "Dreadnought." "Dreadnaught" is apparently an experimental rock band.
edited by Jascob on 2/18/2015
0 link
SporksAreGoodForYou
SporksAreGoodForYou
Posts: 291

2/18/2015
Fair point about the model. I got merchant for the first time today, and noticed it's amazing small.

I think warehouses have been discussed and turned down. But other boats should certainly have more cargo space.

The rapid clicking sounds like it could be a bug? I can't fire until I get a lock - the little bar around the square having to fill up.

Agreed on the aft slot. Or at least, move some of that stuff to the auxiliary and/or aft.
0 link
Diptych
Diptych
Administrator
Posts: 3427

2/18/2015
Jascob wrote:
Are the guns supposed to fire as fast as you can click the mouse? I've "machine gunned" the biggest Zee monsters, and I do mean the biggest one, in a matter of seconds this way.


Definitely a bug. Report it to sunlesssea@failbettergames.com

Jascob wrote:
Also, "Dreadnaught" should be spelled "Dreadnought." "Dreadnaught" is apparently an experimental rock band.


"Dreadnought" and "Dreadnaught" have both been ship names in the past. The classifying of ships as "dreadnoughts" is in reference to the HMS Dreadnought, which came later in history than Sunless Sea's setting, so the use of the term is an invention and the spelling doesn't matter so much!

--
Sir Frederick, the Libertarian Esotericist. Lord Hubris, the Bloody Baron.
Juniper Brown, the Ill-Fated Orphan. Esther Ellis-Hall, the Fashionable Fabian.
0 link
Tim Taylor
Tim Taylor
Posts: 9

2/18/2015
Ship scaling i think is necessary for these top down type of games. The length is close to the same on most. The front light and fireing arc is already covered by the lower UI and battle buttons enough in a small ship. Imagine if the cargo ship was actually long.
0 link




Powered by Jitbit Forum 8.0.2.0 © 2006-2013 Jitbit Software