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Best Fate-Locked Paths? Messages in this topic - RSS

UnterEmperor
UnterEmperor
Posts: 8

2/16/2015
I've recently invested in quite a bit of Nex, about enough to unlock two storylines. The question now is, which ones? I'm Watchful 50, Persuasive 60, Dangerous 20, Shadowy 10 - being a few points off isn't much of an obstacle, but anything requiring me to become a Person of Importance can be ruled out.

So.. What fate-locked adventures did you enjoy the most? Which were fun and non-grindy, which had excellent stories? No spoilers, please, but a vague description is fine.
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Estelle Knoht
Estelle Knoht
Posts: 1751

2/17/2015
Rubbery Murders - The regular non-fate cases are much, much better. There aren't any interesting rewards, lore, tie-in or closure either.

Missing Daughter - Not much lore but this kind of story tends to be somewhat personal anyway. The story has tie-ins in a lot of places you don't expect to. Trust in your family.

Soul Trade - It is not very long or wordy, but the content and opportunity it brings stay relevant from start to endgame. The kind of storyline that people just assume you bought it.

A Trade in Face - Finish Uncovering the Secrets of Face-Tailor first if you haven't. This is mostly premium optional sidequest stuff - enjoyable but not necessary.

Theological Husbandry - As Soul Trade. Note that you need Flute Street access for an optional part and the ultimate reward.

Flute Street - Of course, going by the name you know it unlocks a new area. There are some decent grinding, a sightly better way to grind Direful Reflections, a unique ingredient for Theological Husbandry and gives a lot of lore on Rubbery Men. Lore that might be too important to miss. Would be nice to have some free snippets for non-paying players because their appearance in other stories can be bewildering.

Spinning of the Wheels - It gives you the best transport item right from the start, therefore letting you skip the grind for the crappy Clay Sedan Chair. Otherwise it is interesting but not particularly important.

Jack's Case Optional Part - Just an alternative perspective. No real consequences. Buying an actual storyline would be better value.

Jack's Case Conclusion - Like it says, you can have your cake and eat it.

Christmas Fate-locked Paths - They are all interesting with a big material reward at the end. Since there is so many paths and you can play only once per year, I recommend you try them out while swapping notes with other players.
edited by Estelle Knoht on 2/17/2015

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Estelle Knoht, a juvenile, unreliable and respectable lady.
I currently do not accept any catbox, cider, suppers, calling cards or proteges.
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Fhoenix
Fhoenix
Posts: 602

2/18/2015
Estelle Knoht wrote:
UnterEmperor wrote:
Can anyone edify me on the Letter from Your Aunt fate-locked path? The card just popped, and I have precisely the needed fate.


It is quite fun and reveal some info on trading goods with the Surface. Note that at the end you have three choices, but two out of three (Mr Wines or the Church) add a punishing menace card to your deck while choosing Huffam gives you a useful opportunity. Storywise it doesn't really matter.

People seems to really hate the card added by the Gift but I thought it is pretty decent even as a stat-capped player.

Mr Wines option gives you a card that refreshes actions. It's random of course, but I think after a rebalance you do and up with a net positive, so it's not a menace card by any means. I'd say the aunt is one of the best cards in the game right now.

The gift card is by no means horrible, there are a lot more cards that are worse. Still it is not the card you would seek to get most of the time, and the irony here is that you paid real money to clog up your deck, that's probably why people hate it.

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My Character
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dov
dov
Posts: 2580

2/18/2015
Personally, I'm OK with the card which follows The Gift. Not because it's a useful card (it isn't), but because every time I see it appear I'm reminded of the excellent story of The Gift, so it doesn't annoy me. Even with the added useless card, this was Fate well spent.

The Aunt story cards are a different matter. I've never liked that story (just didn't find it interesting), and I've paid Fate specifically in the hopes that I could once for all finish this story line and be rid of the Aunt related cards. I was very annoyed to find that after spending Fate I got very little content (nothing I found interesting) and still had to deal with a useless card in my deck.

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Want a sip of Hesperidean Cider? Send me a request in-game. Here's an_ocelot's guide how.
(Most social actions are welcome. Please no requests to Loiter Suspiciously and no investigations of the Affluent Photographer)
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lady ciel
lady ciel
Posts: 2548

2/16/2015
Well your stats are a way off my favourites - Flute Street and Theological Husbandry.

The Soul Trade is pretty good and has a few ties into other content and should be fine with your stats.

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ciel

Sorry RL means I am not a very active player at the moment. No social actions unless you are prepared to wait and definitely no sparring or other mult-action things.

No Calling Cards or boxed cats please. Will take dupes on the affluent photographers. Other social invitations welcome. Parabolan Kittens usually available, send me an in-game social action saying you want one and I will get one to you as soon as possible.

storynexus name - reveurciel
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Nagato-01
Nagato-01
Posts: 92

2/17/2015
The Soul Trade is a worthwhile investment. I'd like to add on to what ladyciel has said too. While you've said that you prefer fun and non-grindy adventures, I should add that there is a particular choice in The Soul Trade, that locks your allegiance in The Soul Trade. Both sides unlock a permanent storylet that allows you to exchange goods for items. My character in question chose to side with Hell, and the storylet I have unlocked allows me to perform one of the most convenient, and profitable grinds in the game.

I'm not sure about the other storylet, but as far as I know, it allows you to wipe out a large amount of menaces and gain connections.

You're also way off from Flute Street and Theological Husbandry, but I second lady ciel's comments about them. Theological Husbandry offers some of the most interesting stories I've seen in this game, and unlocks a multitude of post-POSI goodies, while Flute Street shows you an interesting side to a certain faction.

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He can always be replaced.
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