 TheD3rp Posts: 17
2/16/2015
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Essentially what the title says.
-- My character, and a friendly reminder to vote for the Captivating Princess in the 1896 London Mayoral Election.
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 Diptych Administrator Posts: 3493
2/16/2015
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Well, it's a really big geode. Big enough to have an Admiralty base inside it.
So, then, the question becomes - what exactly is that Admiralty base? Well, it's a convenient post for the New Sequence to work on their secret project.
So, then, the question becomes - why are the New Sequence, and what is their secret project? Well, that's classified, and dangerous, and terribly mysterious. And the basis for the Dawn Machine storyline. But, in broad terms, it's a reactionary force within the Navy attempting to bolster their power in the Neath by... quasi-scientific semi-supernatural thoroughly-inadvisable means.
-- Sir Frederick, the Libertarian Esotericist. Lord Hubris, the Bloody Baron. Juniper Brown, the Ill-Fated Orphan. Esther Ellis-Hall, the Fashionable Fabian.
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2/16/2015
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I do wish that failbetter would provide more explanation about the various factions in the 'Neath and their relationship with each other. The first three days playing Sunless Sea, I did enjoy the feeling of arriving in a foreign world. By now, I just wish there's a Codex / Ledger / Encyclopedia that explains things. The individual stories become less interesting when the larger implication is unknown to me. edited by malavore on 2/16/2015
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 phryne Posts: 1347
2/16/2015
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Slightly off-topic, but am I the only one thinking that Frostfound looks like a frozen, abandoned version of the Dawn Machine (maybe a prototype)?
-- Accounts: Bag a Legend • Light Fingers • Heart's Desire • Nemesis • no ambition Exceptional Stories, sorted by Season and by writer ― Favours & Renown Guide
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 Diptych Administrator Posts: 3493
2/17/2015
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Honestly, I think "a completely inexperienced captain with a cheap, semi-competent crew" is a great way to describe our starting position in Sunless Sea. Consider the limited power and prospects of Fallen London's labourers - the Masters have industry locked down, and every day, someone dies, or goes mad, or gets eaten by something squidgy that slurped out of the marshes. People are desperate to get work, and if a posting includes bunk and zeebiscuits, all the more tempting. Of the really experienced zailors, well, that's our officers, and even the best of them have ulterior motives for going to zee - they're dying, or on the run, or searching for the Legendary Lost Treasure of the Empire of Hands. No-one starts out knowledgeable and noteworthy in the tramp-zailing game - if they were knowledgeable and noteworthy, they wouldn't be tramp-zailors.
-- Sir Frederick, the Libertarian Esotericist. Lord Hubris, the Bloody Baron. Juniper Brown, the Ill-Fated Orphan. Esther Ellis-Hall, the Fashionable Fabian.
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 ElectricPaladin Posts: 43
2/17/2015
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Sir Frederick Tanah-Chook wrote:
Honestly, I think "a completely inexperienced captain with a cheap, semi-competent crew" is a great way to describe our starting position in Sunless Sea. Consider the limited power and prospects of Fallen London's labourers - the Masters have industry locked down, and every day, someone dies, or goes mad, or gets eaten by something squidgy that slurped out of the marshes. People are desperate to get work, and if a posting includes bunk and zeebiscuits, all the more tempting. Of the really experienced zailors, well, that's our officers, and even the best of them have ulterior motives for going to zee - they're dying, or on the run, or searching for the Legendary Lost Treasure of the Empire of Hands. No-one starts out knowledgeable and noteworthy in the tramp-zailing game - if they were knowledgeable and noteworthy, they wouldn't be tramp-zailors.
This is a reasonably accurate description of mankind's age of sail captains as well. They were basically petty tyrants on the sea. Sometimes they knew what they were doing - sometimes the first mate or someone else on the ship was the one who really had the skills to keep the ship going. Sometimes the captain was drunk, or nuts, or both. Syphilis is a cruel disease, and it was quite common. Sailors took their life in their hands every time they signed on, and the reason they were often very loyal to competent/sane/kind captains was because thank God they found a good one!
I mean, have you read Moby Dick?
-- A dangerous and persuasive gentleman recently returned to the 'Neath, eager to respond to any and all invitations. You can find me at my lodgings
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2/16/2015
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Hopefully you are not just being pedantic. But let me reiterate:
Zeecaptains might not the know the Sequence specifically though he should have heard rumors. In any case we were talking about the myriad other people and places in the 'Neath that should be common knowledge even among neophyte zeecaptains e.g. Khanate, Staging Area, Varchas, Chelonate, Iron Republic and so on.
In the game itself many of these factions, people and places are treated as something most people (or rather most zeecaptains) should know already. We can just pretend we get the knowledge from spending a day talking to random zeecaptains in a Fallen London bar before setting out. edited by malavore on 2/16/2015
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