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A game of survival, trade and exploration in the universe of Fallen London

Game Too Easy? Messages in this topic - RSS

delta_angelfire
delta_angelfire
Posts: 19

2/16/2015
I just recently started my Third captain. My first captain lasted about 20 hours and I finally just let him die because even though I could get him somewhere in life, I was basically stalled out and just grinding for echoes for hours on end. Part of the problem was I was kind of "roleplaying" that captains personality as an honorable privateer for fallen london. The second captain did whatever they wanted for money and 40 hours later had escorted the Venturer byond the Horizon, raised London to supremacy, brought the whole Neathbow to the Curator, saw 11 Officers to their ultimate goals (including some deaths), Wrote a Zong of the Zee even though it was not one of her goals, and finally sailed off to the east in a stolen dirigible, leaving a Mansion full of heirlooms and an extra 25000 echoes to her successor.

Now on my third captain and I'm kind of... bored. I tried out a Corvette just for fun and discovered every port in the new game inside a couple hours, traded it out for the same Merchant Cruiser and setup my last captain had, and am ready to adventure to... I don't know. Nothing on the zee scares me anymore. I was harvesting Lifebergs and Fluke Horns and Tyrant Moths at no risk to myself and started doing it again, but toward what end? I guess I could grind the other 4 or 5 legacy bonuses I couldn't fulfill, but I don't see anything to do fo rthe next captain after that either. I thought the Curator's deed would allow me to start with a reasonably better ship, only to find out it didn't cross characters. For being claimed as a rogue like and the comparisons I heard to FTL, I'm really kind of... disappointed. I went with this game over Darkest Dungeon because it was out of Early Access so I thought it was finished, but that doesn't quite seem to be the case either. So... what is there left for me?

I wanted to try a captain that survived of prating and hunting, but the rewards for that are so low that it seems like another grind fest that I'm not interested in. The only last thing I could think of was taking a brand new, blank captain for a spin in the tiny Launch ship and see just how far and how fast I could do something ridiculous with it, but am still trying to figure out what the most impressive thing to do without exploiting SAY events in a single port or grinding for stuff again.
edited by delta_angelfire on 2/16/2015
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SporksAreGoodForYou
SporksAreGoodForYou
Posts: 291

2/16/2015
I'd have to kind of agree. Once you have the basic mechanics sorted, it's more about exploring the little storylets. If you've done all that, then there's not much else to see, and it's hard to argue that the edge stuff is worth grinding if you're not just keen to read the text for reading's sake.

It seems like new content will drop on the 23rd, so maybe check back in a couple of weeks and combine that new content with the things you have left to do?
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Diptych
Diptych
Administrator
Posts: 3493

2/16/2015
Some people think the game is too hard, some people think it's too easy. I don't know what that says about the game, but I'd like to invite all of those people to a cocktail party and see what happens.

(Okay, but seriously - I'm optimistic - largely because I enjoy the "self-imposed challenge" mindset. It's like playing Dwarf Fortress - you -could- just build a square underground fort that's entirely self-sufficient, but the fun comes from building something big, ostentatious and, accordingly, vulnerable. Sunless Sea's more linear than Dwarf Fortress, but there's still fun to be had in saying "okay, this time I'm playing a whaling ship; this time, a Khanagian agent; this time, a small exploratory vessel.")
edited by Sir Frederick Tanah-Chook on 2/16/2015

--
Sir Frederick, the Libertarian Esotericist. Lord Hubris, the Bloody Baron.
Juniper Brown, the Ill-Fated Orphan. Esther Ellis-Hall, the Fashionable Fabian.
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