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Alexander Feld
Alexander Feld
Posts: 348

3/11/2013
I'm more curious about how the hat became the Masters' symbol. I mean, surely they predate top-hats? Or did they invent them early on and hand them out at the bazaar in all the stolen cities? Little do archaeologists suspect, but ancient Egyptians wore these constantly! And monocles, too, guv!

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Diptych
Diptych
Administrator
Posts: 3493

3/11/2013
Logically, monocles would predate spectacles, even if only briefly...

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Sara Hysaro
Sara Hysaro
Moderator
Posts: 4514

3/11/2013
Maybe it changes with every city?

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Alexis Kennedy
Alexis Kennedy
Posts: 1374

3/11/2013
>Alexis cackling with glee


Actually, there's been very little cackling. My emotional state was mostly oscillation between concern that I'd tipped my hand early, and concern that I'd built a too-obscure puzzle. Every time I saw another player had solved it, I was pleased and relieved.


>I'm more curious about how the hat became the Masters' symbol.


because the first icon I asked Paul to draw me was 'a menacing hat' (that was the whole brief).


And, in fact, the hat being the symbol of the Bazaar and the Masters is extradiegetic. It's the game's informal logo, it's the waiting animation, it turns up on several icons (someone already mentioned the envelope)... but though we reference the Masters' sigil in-game, and some people have made the leap, we never actually describe it.


So is the Masters' sigil in fact a hat? Well, in Twin Peaks, Audrey Horne puts a tune on the jukebox in the Double-R Diner. "I love this tune", she says. "It's so dreamy." It's her leitmotif, actually, and if you look at the Twin Peaks soundtrack, it's just called 'Audrey's Theme'. So if you'd been able to look at the jukebox track listing, what would it have said? That always fucked with my head.
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Alexander Feld
Alexander Feld
Posts: 348

3/11/2013
Sara Hysaro wrote:
Maybe it changes with every city?
Well, yes, that would be the sensible solution, but I much prefer to imagine Egyptians wearing top-hats made of cats. It would explain the teeth and eyes, at any rate.
edited by Alexander Feld on 3/11/2013

--
I am a star-gazer, story-eater, and a smelter of words.

I filch hidden things from hidden places, to hide once more in my dark cabinet of curiosities

Alexander Feld, the mad, damned, lord of seekers.
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Twoflower
Twoflower
Posts: 264

3/11/2013
New theory: Audrey Horne is a Master of the Bazaar.
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Diptych
Diptych
Administrator
Posts: 3493

3/11/2013
Alexis Kennedy wrote:

So is the Masters' sigil in fact a hat? Well, in Twin Peaks, Audrey Horne puts a tune on the jukebox in the Double-R Diner. "I love this tune", she says. "It's so dreamy." It's her leitmotif, actually, and if you look at the Twin Peaks soundtrack, it's just called 'Audrey's Theme'. So if you'd been able to look at the jukebox track listing, what would it have said? That always fucked with my head.


Funnily enough, Twin Peaks, and the scene of Bobby listening to the car radio, is my go-to example when discussing the digetic and fuckery with same. Had Paul not drawn the hat so, would the Neath have developed as it did - with essences and animation and vital principles?

Twoflower wrote:
New theory: Audrey Horne is a Master of the Bazaar.


Audrey is a young lady of little experience but great principle. Not Master material, even if she had claws and... wings? But certainly a strongly Fated individual, who would no doubt make waves in Fallen London.

--
Sir Frederick, the Libertarian Esotericist. Lord Hubris, the Bloody Baron.
Juniper Brown, the Ill-Fated Orphan. Esther Ellis-Hall, the Fashionable Fabian.
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Flipz
Flipz
Posts: 177

3/11/2013
Sir Frederick Tanah-Chook wrote:
Alexis Kennedy wrote:

So is the Masters' sigil in fact a hat? Well, in Twin Peaks, Audrey Horne puts a tune on the jukebox in the Double-R Diner. "I love this tune", she says. "It's so dreamy." It's her leitmotif, actually, and if you look at the Twin Peaks soundtrack, it's just called 'Audrey's Theme'. So if you'd been able to look at the jukebox track listing, what would it have said? That always fucked with my head.


Funnily enough, Twin Peaks, and the scene of Bobby listening to the car radio, is my go-to example when discussing the digetic and fuckery with same.


Having recently beaten the game (and good Masters I love the series), my example would have to be Godot's ringtone (from Phoenix Wright: Trials and Tribulations) being HIS theme music. Of course, in his case, Godot being the slightly-crazy coffee addict prosecutor he is, he's completely unperturbed, but everyone else in the courtroom has something of a "WTF?" reaction. :P Try and find a YouTube link if you can, it's a great moment.

...actually, Phoenix Wright would transition REALLY well to StoryNexus... >:-D

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KatarinaNavane
KatarinaNavane
Posts: 462

3/11/2013
Alexis Kennedy wrote:
>Alexis cackling with glee


Actually, there's been very little cackling. My emotional state was mostly oscillation between concern that I'd tipped my hand early, and concern that I'd built a too-obscure puzzle. Every time I saw another player had solved it, I was pleased and relieved.


>I'm more curious about how the hat became the Masters' symbol.


because the first icon I asked Paul to draw me was 'a menacing hat' (that was the whole brief).


And, in fact, the hat being the symbol of the Bazaar and the Masters is extradiegetic. It's the game's informal logo, it's the waiting animation, it turns up on several icons (someone already mentioned the envelope)... but though we reference the Masters' sigil in-game, and some people have made the leap, we never actually describe it.


So is the Masters' sigil in fact a hat? Well, in Twin Peaks, Audrey Horne puts a tune on the jukebox in the Double-R Diner. "I love this tune", she says. "It's so dreamy." It's her leitmotif, actually, and if you look at the Twin Peaks soundtrack, it's just called 'Audrey's Theme'. So if you'd been able to look at the jukebox track listing, what would it have said? That always fucked with my head.



That makes sense with my meta theory that the game developers are the masters of the bazaar, both in game and out. My answer on the mysteries page on why they value echoes so is that echoes (i.e. us echoing things to our social networks) would draw more people to Fallen London (I.e. encourage more people to play the game.). Unfortunately with echoing things to social networks no longer being a thing, that theory doesn't work as well anymore.

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Tom Davidson
Tom Davidson
Posts: 107

3/11/2013
Flipz wrote:

...actually, Phoenix Wright would transition REALLY well to StoryNexus... >:-D


...
Objection!

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Twoflower
Twoflower
Posts: 264

3/11/2013
Tom Davidson wrote:
Flipz wrote:

...actually, Phoenix Wright would transition REALLY well to StoryNexus... >:-D


...
Objection!



Hold it!
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Flipz
Flipz
Posts: 177

3/11/2013
Tom Davidson wrote:
Flipz wrote:

...actually, Phoenix Wright would transition REALLY well to StoryNexus... >:-D


...
Objection!


"..."

"Yes, Mr. Edgeworth?"
"I was hoping to come up with a question while I was objecting, Your Honor... I didn't"
"I see... Very well."

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