 cyberpunkdreams Posts: 527
3/2/2013
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Hey, I'm completely new here, although I've been playing FL and have been keeping an eye on the SN roadmap for a while. The reason why I've finally come out of hiding is that I just came across this on Steam (yes, they do software now, as well as games):
http://store.steampowered.com/app/230780/
It looks as if it might be useful for designing SN games, although I know the paradigm is a bit different. What do you think?
-- Seeking alpha testers for a new StoryNexus cyberpunk RPG.
Welcoming friends, rivals, sightseers; a life of some importance in the Neath.
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 Hanon Ondricek Posts: 417
3/2/2013
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From a quick skim of the videos it looks like a very fancy flowchart designer on top of a screenwriting word processor and an asset database manager that allows art annotation. I doubt it comes with the Minority Report interface shown in the video. It has a touch and drag interface, but unless you're just playing with the flowchart design on a tablet, you're going to eventually need to type some text out, so this isn't really a huge selling point.
The art assets they are using make it look very cool, but I imagine those are for demonstration purposes and not actually part of a library included with the program.
If this were the designer UI for an actual game engine, that might be tempting. Scrivener is $45, this is $80-$160 and seems aimed at indie game companies who collaborate with a team and have an art department. You could design a StoryNexus game with this, but I'm not sure there would be any advantage over just doing it in StoryNexus in the first place.
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 cyberpunkdreams Posts: 527
3/3/2013
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Fair enough, thanks for the response. I thought a product such as this might make it easier to keep track of everything, but I guess SN itself does a pretty good job there. I might try it anyway, as I have a few other projects for which it could be used.
-- Seeking alpha testers for a new StoryNexus cyberpunk RPG.
Welcoming friends, rivals, sightseers; a life of some importance in the Neath.
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 Hierophant Posts: 782
3/3/2013
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On an unrelated note: if you put together a strong cyberpunk world, my Nex will be the first in.
-- Head Writer Zero Summer zerosummer@outlook.com
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 Alexis Kennedy Posts: 1374
3/3/2013
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We did have a very early-stage discussion with the Nevigo guys about some kind of integration - but there wasn't a clear win on either side and we didn't have the tech resource to spare anyway. It's a cool tool but as Hanon suggests, it's really intended for teams a step up in size and resource from the typical SN creator. Maybe someday though.
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 cyberpunkdreams Posts: 527
3/3/2013
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Gordon Levine wrote:
On an unrelated note: if you put together a strong cyberpunk world, my Nex will be the first in.
Thanks! This is my goal. I had had the idea a while ago to build this thing as a kind of network of linked (but non-interactive, as I hadn't thought of that) stories, but when I came across SN, the fit seemed obvious. So, my idea is still to build cyberpunkdreams as its own thing, but set a SN game or two within its world... plus maybe some other things too.
-- Seeking alpha testers for a new StoryNexus cyberpunk RPG.
Welcoming friends, rivals, sightseers; a life of some importance in the Neath.
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 cyberpunkdreams Posts: 527
3/3/2013
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Alexis Kennedy wrote:
We did have a very early-stage discussion with the Nevigo guys about some kind of integration - but there wasn't a clear win on either side and we didn't have the tech resource to spare anyway. It's a cool tool but as Hanon suggests, it's really intended for teams a step up in size and resource from the typical SN creator. Maybe someday though.
I did wonder about this too, but if SN does a great job of organisation by itself, I guess there's no need. Plus as it's web-based, you've got collaboration built in anyway.
-- Seeking alpha testers for a new StoryNexus cyberpunk RPG.
Welcoming friends, rivals, sightseers; a life of some importance in the Neath.
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 Hanon Ondricek Posts: 417
3/3/2013
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cyberpunkdreams wrote:
Fair enough, thanks for the response. I thought a product such as this might make it easier to keep track of everything, but I guess SN itself does a pretty good job there. I might try it anyway, as I have a few other projects for which it could be used.
It would probably be really awesome to use, but there are inexpensive and free flowchart programs out there, along with writing content-creation/management tools such as Scrivener and CeltX. The advantage this tool may have is the inherent ability to control branching narratives. For Storynexus it's probably too *big* of a tool unless you already have it for a different project. If you do get it, please do let us know how it works in relation to SN!
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