 Koenig Posts: 466
2/14/2015
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So I recently became a person of some importance and promptly set my sights on building a ship to sail the sunless sea. The first few steps of this were strait forward, find a few rare items, spend those of which you already accumulated, acquire some hard backed labour, etc. Not exactly cheap particularly but doable enough all things considered; most of the supplies I needed up to this point I either already had a suprlus of or gained them on a weekly basis from my chosen profession. When it came time to choose a ship I decided to myself and for the sake of role-playing that a Zubmarine was be the way to go (I mean who hasn't want'ed a Submarine at some point in there lives?) After a brief summary of my "Tale of the future" I was on my way to building a Zubmarine; or at least I was until I saw the shear magnitude of supplies I will need to finish it...

  
Twenty Strong backed labour is pricey but at least it is strait forward at a price of $270 if bought in the Bazaar sidestreets. Seven Bejeweled Lense ramps things up a bit but still doable if I spend a couple weeks grinding out the materials (Or at least that is what I assume, I have not really tried getting gems up to this point) But the real kicker seams to be the last supply requirement; twenty whirring contraptions.
Just crafting one of these "whirring contraption's" at the Bazaar Side streets took a pretty hefty tole on my items and funds, so I have to wonder how under the earth I am going to craft twenty of them!? My current best way of making money is writing short stories and selling them, however based on the values at bazaar side street I will need well over $1800 in items to simply create the items needed to even commission the whirring contraptions that I need for my Zibmarine. I have done some research that indicates that there is an easier way to get them at a place called Wilmots end, however I do not know the requirements to make them there nor do I currently have the Shadowy level to access Wilmots End.
So in summary: Building a zubmarine isn't the easiest thing in the Neath. Nor the cheapest.
- I need 20x Whirring Contraption - I need to find a better source than the Bazzar Side Streets to make them - I also need to find a better source of the items required in their development
Any and all tips would be greatly appreciated. edited by Koenig on 2/14/2015 edited by Koenig on 2/14/2015
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Koenig: Extraordinary. Invisible. Shattering. Legendary.
  
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 Aximillio Posts: 1251
2/14/2015
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The best way to get whirring contraptions is probably Wilmot's End. If you can't access the area yet, you might want to do something else for a little while first. Also, make sure you have a source of Magnificent diamonds. They're easier to get now than before, but still not the easiest of items. http://fallenlondon.wikia.com/wiki/Category:Magnificent_Diamond_Sources shows a list of their sources. Since this will take a while and you might want to get to Zee right now, you can also get the cheap ship in the mean time. There's not that much benefit from having the Zub, all in all.
-- Possibly returned after a long hiatus. Please do not send live rats or tournament requests.
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 A B Nile Posts: 414
2/16/2015
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Don't forget that if you have a Zub everyone will realise how hardcore you are and the groupies will be all "Oooo that Koening and their zub are so hot right now" and all that. That's probably the main reason for getting one.
-- My profile: A B Nile
My alt: Zanzibar Buck-Buck McFate (seeking Acquaintances and accepting all social actions)
Item conversion table - finally complete with all rare successes!
Bloody, bold and resolute
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 TheThirdPolice Posts: 609
7/28/2015
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I assumed the zub would be cheaper than the yacht because its bonuses were lower. Oh well, I didn't want to be a hoity-toity yachtsman anyway. Seven lenses to go. *sob*
-- Excessive Corpse & Tender to Irreal Ravens
Lover of Flawed Souls
And with especial pride, Worst Screwup of the Decade!
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 Koenig Posts: 466
2/16/2015
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Going for the Zub was probably (absolutely) not my wisest decisions, but I just can't help it. It is a freakin sub!-er...Zubmarine!
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Koenig: Extraordinary. Invisible. Shattering. Legendary.
  
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 RandomWalker Posts: 948
2/14/2015
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The strong-backed labour isn't too hard to come by - go to Spite and advise the Widow until your connection is 30+. Then grind Connected: the Docks to 30 as well. Trickier, but doable. Then favour the docks at the Widow/Docks conflict card, rebuild Widow and repeat. Shouldn't be too hard.
The tricky diamonds to get for the lenses are the Magnificent ones. My preferred technique for those is to build casing in the flit, and then sell that casing to Criminals, in return for a boost to shadowy and a gain in connected:criminals. You can cash that in via unusual penances for diamonds (pugilism).
Whirring Contraptions are either grind Wilmot's end (you can make it very slightly easier by grinding dramatic tension elsewhere, and just do one cycle at Wilmots for each contraption) or else, if desperate, go to the docks and use the aspiring captain's storylet to sponsor a voyage. It's more expensive, but grindable without massive skills (losing just costs an action, no menace, no loss of stuff).
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 An Individual Posts: 589
2/14/2015
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As someone who has done the Zubmarine grind I would recommend avoiding it after just becoming a POSI. It takes a long time to gather the resources even with relatively high stats and it's easy to get bored. Now that you know what it takes I'd recommend buying the Tramp Steamer and exploring that zee a bit. As your stats increases and you gain access to things like a Wilmote's End you can start gathering the pieces a bit at a time and then swap your ships once you get there. This is slower but it will be less grinds and frustrating,
That said, if you want to go ahead with this here are my recommendations. For strong back labor just earn the echoes and buy them as normal. This isn't as cost effective as some of the other options but it is easier stat-wise. Whiring contraptions are a pain. Waiting for Wilmote's End is probably the best bet although if you get impatient you can always just collect lamp lighter bees wax from unfinished business (I belive in lady bones road) and convert up. The diamonds for the bejewelled lenses are going to be the hardest. Expeditions are probably the easiest option here. Alternatively, you can raise your connected criminals to 30 and get them from An Implausible Penance.
-- An Individual's Profile The RNG giveth and the RNG taketh away. Goat Farming or Cider Brewing? This browser extension may help. Want a Cider sip? Please refer to this guide before requesting. Scholaring the Correspondence? A Brief Guide to Courier's Footprint. Contemplating Oblivion? First Steps on the Seeking Road. Gone NORTH? Opened the gate? Throw your character in a well.
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 Koenig Posts: 466
2/15/2015
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Thank you all for your help. All things considered I am definitely going to go for the Zubmarine, even if it means grinding for the next few weeks. Once I put my mind to something I do not easily waver. (I may or may not have already spent a couple months grinding so I could get the lengthy lease to the bazaar)
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Koenig: Extraordinary. Invisible. Shattering. Legendary.
  
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 WormApotheote Posts: 725
2/15/2015
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Its worth noting a zubmarine is quite a bit more expensive than a four card lodging.
-- No, I don't pull the Eater of Names.
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 Loon Posts: 379
2/15/2015
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Also I believe the zubmarine gives you some bizarre and the yacht some respectable. And of course it is a zubmarine. A zubmarine.
-- My main character Krawald can be found at http://fallenlondon.storynexus.com/Profile/Krawald and welcomes all social actions bar photographers.
My alt Loogan Cuthoat can be found at http://fallenlondon.storynexus.com/Profile/Loogan~Cuthoat and welcomes all social actions bar cats and photographers.
My alt Ally Mooney can be found at http://fallenlondon.storynexus.com/Profile/Ally~Mooney and welcomes all social actions including patronage, though they are a bit confused by cats in boxes.
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 WormApotheote Posts: 725
2/14/2015
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I got the diamonds from a wooden mask, the moon pearls from writing a book in court, bought the strong backed labour on the side streets (which is a bit more expensive by far the fastest way to get it, since it's just echoes and wilmot's end was just tiresome) and split the whirring contraptions between Wilmots End and just buying them from the sidestreets because Wilmot's end got old.
Also I bought a bunch of ostentatious diamonds from the jewelers in the sidestreets because, while its terrible inefficient, all the more effecient options were cards and I was at 20 contraptions and labour and 4 lenses at that point.
Actually the more I think about it, I think buying strong backed labour directly is better if you're using a profitable grind (eg affair of the box) to make the money for it. edited by WormApotheote on 2/14/2015
-- No, I don't pull the Eater of Names.
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 Guest
8/1/2015
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Danko wrote:
Frankly I think the Zub is the most useless of high-level ships. Clipper lets you travel faster, and Yacht gives you a nice boost to farming Notability along with some echoes at the zee. The Zub mostly just helps to reduce troubled waters, which you almost never need or want to do. It is a prestige and rare item, and really cool from RP point, but really not so mechanically useful. So I'd advice anyone to think on it for a while before starting to build it. Personally I've first acquired the Steamer, sailed on it for a bit, then when I became T2 POSI I made a Zee Clipper for maximum zailing efficiency, and now that I travel less I'm considering making a Yacht as a long-term all-round investment.
The clipper is the most worthless ship now. No BDR whatsoever, no reward on a drawn ship card, and going faster is a moot point for journeying now we have unlimited drawing and destinations take less than 20 turns even before pre-paying turn reduction cost with maps and such. The only benefits remaining is its some cards' draw in Troubled waters escape option. For its current cost to buy, absolutely not worth it anymore.
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