 shadowclasper Posts: 3
2/4/2013
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Okay, I'm making an experimental game about ruling a nation inside of a world where reality itself is falling apart, so each world is a tiny universe onto itself, able to contact others through "The Aether"
There are something like 5 Settings, and 7 different areas. The idea is at the beginning of the game, the players choose a setting, and then an area. By and large, this doesn't change OVERTLY much about the game, but it does change what they can access is my goal (the vast majority of events will be in the "Everywhere" deck).
But then I want to add at least two more decks. a Setting Deck (dependent upon which part of the multiverse they're in) and an area deck (dependent upon what type of universe their little nation is built in). Is there a way to make decks appear based upon their setting, and then, area, and also, to have it so that all settings share all the same areas (since the areas are "generic" things like 'Desert Realm' or 'Forest Realm'). Potentially rather than a deck dependent on one of the 7 "Realm Terrain types" it would be dependent upon what type of technology they choose, etc.etc.
Ideally, there'd be far more decks: Everywhere, Realm Location, Terrain, Creatures, Technology, Culture, Society, Government, and Creed.
And please, please, PLEASE, do not just immediately say "HOW MANY STORYLETS WOULD YOU NEED TO WRITE FOR THAT?" Because I'm working in a team of writers for this, and we plan on expanding this hugely over time :P right now we want to just see if we can get 1 or 2 variable deck slots (eg: players only ever see 2 or 3 decks, but there's more like 5 or so decks per slot, and what they see is dependent upon their traits).
So? Yes or No? Possible? And if it's possible, how do I go about making it work?
PS: Sorry if I sound terse, been struggling with Storynexus all night and am nearing the end of my patience.
edit: We're running this in tandem with our own interactive webcomic (and eventual interactive webcomic mmo/social game-thing): http://www.rebuildempyrean.com
edit2: On a similar note, how does one DELETE settings, areas, and decks? edited by shadowclasper on 2/4/2013
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 Richard Posts: 304
2/4/2013
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shadowclasper wrote:
But then I want to add at least two more decks. a Setting Deck (dependent upon which part of the multiverse they're in) and an area deck (dependent upon what type of universe their little nation is built in). Is there a way to make decks appear based upon their setting, and then, area Yes. A deck will only appear if it has at least one card available to play, and each card can be specific to a setting and area, if you want it to be. Put those two things together, and you have decks which appear based on setting and area.
Note though: if you allow your character to move between areas, then any cards they dealt before they moved will still be available to them (in other words, moving between areas doesn't remove cards which are already in your hand). The opposite is true of settings: changing setting clears your hand.
shadowclasper wrote:
and also, to have it so that all settings share all the same areas (since the areas are "generic" things like 'Desert Realm' or 'Forest Realm'). Yes, that's simply the way it works. All settings share all areas, and all areas share all settings. So if you've got 4 of each, say, you have 4x4=16 combinations. You might not choose to use them all, obviously.
shadowclasper wrote:
Potentially rather than a deck dependent on one of the 7 "Realm Terrain types" it would be dependent upon what type of technology they choose, etc.etc. Ideally, there'd be far more decks: Everywhere, Realm Location, Terrain, Creatures, Technology, Culture, Society, Government, and Creed. Again, a deck will appear only if it has at least one card in it, so you just set conditions for cards to appear and the deck will appear (or disappear) as if by magic. So for example, have a quality which records the technology you chose, and test that quality in the "root event" for all the cards in the technology deck.
shadowclasper wrote:
And please, please, PLEASE, do not just immediately say "HOW MANY STORYLETS WOULD YOU NEED TO WRITE FOR THAT?" I'm not going to say exactly that, but I will point out that if you set things up so that any individual player can see (say) only 25% of your storylets, then you'll need to write 4 times as much to give any one person the same experience. http://wiki.failbettergames.com/wiki:combinatorial-explosion If that's what you want to do, then good luck to you.
shadowclasper wrote:
edit2: On a similar note, how does one DELETE settings, areas, and decks? I don't think you can. There are quite a few rough edges in StoryNexus, and this is one of them. Just rename it to something like NOT_IN_USE and then recycle it later when you need a new one.
Cheers Richard
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