 Lady Red Posts: 517
1/29/2013
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If I remember right, it used to be 40k whispered secrets.
-- http://fallenlondon.storynexus.com/Profile/Lady~Red
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 Fhoenix Posts: 602
1/29/2013
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friendshipranger wrote:
Yeah, but when has drinking with your elderly Aunt ever really been a good idea, anyway? Of course, I'm one to talk. While grinding Connected: Criminals, Moriarty keeps hooking up with the Singer even though I know 9/10 she'll resent him after. /quote] There is a rare success for that action? *checks the Wiki* Oh wow, there is one. I love this forum. I love this game.
Urthdigger wrote:
I thought a little on the nature of "Efficient stuff versus inefficient stuff", and what personally grinds my gears. Despite making a thread devoted to the subject (Which I probably should update, except that another thread kinda proved the fidgeting writer blows all those out of the water) Well, the Fidgeting thread itself could be updated with some easy and concise instructions on how to do the grind itself. Like the list of ingiridients/best places to grind them/rough ammount you need for each step with, say, 500 Tales of Terror starting. Would 500 Tales be enough for the profit to average on those numbers per action? Of course, since the Fidgeting storylet requires such a big investment of actions to really pay for itself, I don't think it eliminates all the other sources of income. Also it would be really totally cool if somebody updated this http://echobazaar.wikidot.com/end-game-grinding
-- My Character
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 Fhoenix Posts: 602
1/29/2013
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Corentin Os wrote:
Thank you! I've been taking that option, plus any others where the non-robbery choice hints at being helpful - but dang! I totally forgot that most of the people in this thread will have four Opportunity cards to use! Though I'm currently making a - quite possibly very, very misguided - attempt to buy premises at the Tower of the Sun and Moon with Antique Mysteries despite only having stats between 65 and 84. We'll, uh... see how that goes :]
With Shadowy 89 (including items) to grant you Straightforward difficulty, you should be able to grind 50 Antique Mysteries (or 50 Bazaar Permits) through Casing thefts in a little under 600 actions. Unless I am wrong on the value of those Shadowy skillchecks, which I have no way to test with max stats.
-- My Character
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 Aximillio Posts: 1251
1/29/2013
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Fhoenix wrote:
Corentin Os wrote:
Thank you! I've been taking that option, plus any others where the non-robbery choice hints at being helpful - but dang! I totally forgot that most of the people in this thread will have four Opportunity cards to use! Though I'm currently making a - quite possibly very, very misguided - attempt to buy premises at the Tower of the Sun and Moon with Antique Mysteries despite only having stats between 65 and 84. We'll, uh... see how that goes :]
With Shadowy 89 (including items) to grant you Straightforward difficulty, you should be able to grind 50 Antique Mysteries (or 50 Bazaar Permits) through Casing thefts in a little under 600 actions. Unless I am wrong on the value of those Shadowy skillchecks, which I have no way to test with max stats.
Successes and failures on that storylet are pretty identical, no matter your shadowy level.
-- Possibly returned after a long hiatus. Please do not send live rats or tournament requests.
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 Spacemarine9 Posts: 2234
1/29/2013
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failing lowers your casing level more, though
-- my rats will blot out the sun Ratgames FL lore/mechanics questions and answers #FallenLondon IRC (irc.synirc.net) Channel! Click to join via Mibbit. #SunlessSea IRC channel! Like the above, but zee-ier.
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 Fhoenix Posts: 602
1/29/2013
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Don't you lose all your Casing on failure?
-- My Character
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 Aximillio Posts: 1251
1/29/2013
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Ah, I see, thanks =)
-- Possibly returned after a long hiatus. Please do not send live rats or tournament requests.
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 KatarinaNavane Posts: 462
1/29/2013
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Alexis Kennedy wrote:
I've said it before but it bears repeating: I bloody love you folks (and that 'you' includes BlastFantastic and Tesuji, who I replied to a little mischievously above, as well as everyone else in this thread). The most negative and aggressive comments I've ever seen on this site are tea and cucumber sandwiches compared to the kind of things routinely expressed on any major MMO board. By and large the community is helpful, courteous and enthusiastic. This, of course, is the huge advantage of making your game one giant reading comprehension test.
This is as much because of you as it is because of us. I've never played a game were there was so much direct communication from the people making it. It's easy to be rude when you feel like you're shouting into a void, and easy to be polite when someone with the power to change things will almost certainly actually read what you have to say.
With that being said, I'm looking forward to the more level-appropriate veilgarten pickpocketing route!
-- Storynexus sn Katarina Navane.
My art page (much of which is dark, Victorian, and/or full of tentacles): http://www.facebook.com/demonkittydesigns
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 Catherine Raymond Posts: 2518
1/29/2013
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Alexis Kennedy wrote:
I've said it before but it bears repeating: I bloody love you folks (and that 'you' includes BlastFantastic and Tesuji, who I replied to a little mischievously above, as well as everyone else in this thread). The most negative and aggressive comments I've ever seen on this site are tea and cucumber sandwiches compared to the kind of things routinely expressed on any major MMO board. By and large the community is helpful, courteous and enthusiastic. This, of course, is the huge advantage of making your game one giant reading comprehension test.
Of course, the fact that we're all hooked on FL and are mad to see what comes of various developments, has a lot to do with our helpfulness, enthusiasm, and courtesy. :-)
-- Cathy Raymond http://fallenlondon.com/Profile/cathyr19355
Catherine Raymond aka Mrs. Rykar Malkus http://fallenlondon.com/Profile/Catherine%20Raymond (Gone NORTH)
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 Corentin Os Posts: 109
1/29/2013
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Fhoenix wrote:
With Shadowy 89 (including items) to grant you Straightforward difficulty, you should be able to grind 50 Antique Mysteries (or 50 Bazaar Permits) through Casing thefts in a little under 600 actions. Unless I am wrong on the value of those Shadowy skillchecks, which I have no way to test with max stats.
Yep, that's the method I'm using; it's an almost impossible challenge at 84 with gear, but gains you an Antique Mystery even on a failure. And no, you only lose 7 levels of casing on a failure (not sure how many cp that is).
-- Always delighted to make the acquaintance of delicious friends! Profile here - battles of flora (strength), interviews (LF), gently rustling parcels etc. etc. welcome
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 Tesuji Posts: 161
1/29/2013
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Corentin Os wrote:
Yep, that's the method I'm using; it's an almost impossible challenge at 84 with gear, but gains you an Antique Mystery even on a failure. And no, you only lose 7 levels of casing on a failure (not sure how many cp that is). Unless things have changed, you lose 32 CPs on a success, ~50 CPs on a failure.
To be honest, this is the sort of thing you're better off waiting on. The Casing options are slightly better at higher level, and having to gain 50% more Casing to make up for the failure on each theft really hurts.
Going for 50 Antique Mysteries will cost you 884 actions now, 566 actions if you wait until you're Shadowy 125 with a gang, and the fact that you're only getting +1 CP of Shadowy for every 3 actions is going to make getting to POSI even slower.
You're better off playing other Shadowy storylets to push foward to POSI (Shadowy 89 would put you in the right range for the Shadowing Couriers/Tricks of the Courier's Trade stories, which feeds into the Wars of Illusion).
-- Tesuji.
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 Aximillio Posts: 1251
1/29/2013
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Tesuji wrote:
Corentin Os wrote:
Yep, that's the method I'm using; it's an almost impossible challenge at 84 with gear, but gains you an Antique Mystery even on a failure. And no, you only lose 7 levels of casing on a failure (not sure how many cp that is). Unless things have changed, you lose 32 CPs on a success, ~50 CPs on a failure.
To be honest, this is the sort of thing you're better off waiting on. The Casing options are slightly better at higher level, and having to gain 50% more Casing to make up for the failure on each theft really hurts.
Going for 50 Antique Mysteries will cost you 884 actions now, 566 actions if you wait until you're Shadowy 125 with a gang, and the fact that you're only getting +1 CP of Shadowy for every 3 actions is going to make getting to POSI even slower.
You're better off playing other Shadowy storylets to push foward to POSI (Shadowy 89 would put you in the right range for the Shadowing Couriers/Tricks of the Courier's Trade stories, which feeds into the Wars of Illusion).
If you can still access the Topsy King's venture you can get 2cp casing on an action, which you can also tailor to whatever difficulty you want. Just throwing that out. Also, I think we've somewhat derailed the thread... edited by Aximillio on 1/29/2013
-- Possibly returned after a long hiatus. Please do not send live rats or tournament requests.
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 Darael Posts: 11
1/30/2013
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Lady Red wrote:
If I remember right, it used to be 40k whispered secrets. Nope. It was 80k Secrets for the Premises at the Bazaar, 40k Prisoner's Honey for the Reservation at the Royal Beth, and 40k Souls for the Rooms at the Brass Embassy - this reflecting the fact that the Echo value of a Whispered Secret is half that of a Soul or a Drop of Prisoner's Honey. Each of the top three Lodgings would thus have been 3,200 Echoes to buy the ingredients for. Are these options no longer available, then? Or is it just that it's clear to everyone that the other option on each card is cheaper?
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 Sara Hysaro Moderator Posts: 4514
1/30/2013
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They're still available. Thank goodness too, I'd never be able to get the Brass Embassy lodging if I didn't have the option of paying 40k souls for it. No interest in becoming intimate with devils. ^^;
On topic, this was a very enjoyable way to get away from the grinding I've been doing. A little too difficult to reliably get 50 trophies at the moment, but that's alright. I think it's excellent that low level players have a method of getting Venom-Rubies now, and fairly reliably too! No need to draw cards on one's lodgings incessantly hoping for the "commotion above" card. Looking forward to the eventual release of Veilgarden, and seeing just what sort of unique item(s) we'll be able to get from that set of cards.
Edit: Haha, I just noticed that I somehow managed to keep my Approaching my Destination quality outside of the Crowds of Spite.  edited by Sara Hysaro on 1/30/2013
-- http://fallenlondon.storynexus.com/Profile/Sara%20Hysaro Please do not send SMEN, cat boxes, or Affluent Reporter requests. All other social actions are welcome.
Are you a Scarlet Saint? Send a message my way to be added to the list.
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 Ambrose Smith Posts: 45
2/18/2013
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I'd missed this having taken a short break to play Below in preference ... top notch. With this and the new robberies in the Flit, the investigations and some of the old content such as the party evening, I've had a lot of my enthusiasm rekindled. More please. You can just make this stuff happen by magic, right?
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 Shadowcthuhlu Posts: 1557
2/18/2013
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friendshipranger wrote:
Tesuji wrote:
Alexis Kennedy wrote:
But I do get why: (a) we can't attach an economic system to the game and lock content based on resource without expecting people to want to optimise for that, (b) of course capped players don't care whether content was designed to be playable by characters with stats of 30 or 70, they only care that their experience was suboptimal for them, right then. Which is understandable. There's also the issue of 'traps for the unwary': storylines which are substantially less rewarding than their target audience would expect. Mutton Island, for example, is a Difficulty 110-115 storyline which yields ~0.80E/action, even before taking into account the trip it takes to get there (and the Rare Successes that give less than normal successes). A similar issue would be opportunity cards whose primary (or sole) purpose is to increase quirks, but don't actually do anything because of of caps which aren't ascertainable without playing.
I'd argue a great deal of the areas in the Zee aren't meant to be profitable, per se. This is off topic, but do you remember Mass Effect? For those unfamiliar, the game featured countless planets in addition to quest hub worlds, some with side quests, most with at least a token collectible. The point of those wasn't to reward exploration, but to make the world feel, well, BIG. Galaxies are big, and so is the Neath. Not all of it can be rewarding in a tangible economic way. And labeling it based on level and economy would ward people off expanding their vision of the overall scope of the setting. Besides, you wouldn't want Final Fantasy syndrome, where clearly the outlying islands in the middle of nowhere become endless grind zones. Besides, level 100-115 content is well after POSI. If you've stuck around past that, you're not casual anymore; you've earned your stripes. Plus, Mutton Island has some lore rewards for the Carnival. edited by friendshipranger on 1/28/2013 edited by friendshipranger on 1/28/2013 And lore rewards on it's own for the Seekers of the Name and those who listen to Thunder
-- https://www.fallenlondon.com/profile/Dirae%20Erinyes. Closed to calling cards, but open for all other social action. I also love to roleplay.
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 Lady Red Posts: 517
3/6/2013
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I am just replaying this, and it occured to me to wonder: why does 'approaching your destination' begin at 5? Shouldn't it begin at 0? Or does my character only begin to thing about theft when she's halfway through her journey every time she goes out promenading
-- http://fallenlondon.storynexus.com/Profile/Lady~Red
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 Diptych Administrator Posts: 3493
3/6/2013
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I assume that future high-level Promenades will have begin with lower Approachings, given that the low-level ones start out even higher!
-- Sir Frederick, the Libertarian Esotericist. Lord Hubris, the Bloody Baron. Juniper Brown, the Ill-Fated Orphan. Esther Ellis-Hall, the Fashionable Fabian.
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 Lady Red Posts: 517
3/6/2013
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Indeed! It does seem a bit strange. I would have thought that all the promenades would start at 0 and then go up in length, rather than them all being 10 and starting at different points. Maybe if you're less experienced at thieving, you dither more before you begin?
-- http://fallenlondon.storynexus.com/Profile/Lady~Red
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 Diptych Administrator Posts: 3493
3/6/2013
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Presumably, if all three routes share a common goal - our Lodgings, or our stash, or whatever - then our Approaching measures our proximity as a fraction of the city's breadth. Presumably, by mapping known locations, we could measure Fallen London in units of Costermonger!
-- Sir Frederick, the Libertarian Esotericist. Lord Hubris, the Bloody Baron. Juniper Brown, the Ill-Fated Orphan. Esther Ellis-Hall, the Fashionable Fabian.
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