Here you can speculate on the game’s plot, discuss its characters, and compare notes with other players.
The Mercies.
 Branden Linton Posts: 391
1/21/2013
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What are these enigmatic tomb colonist? I noticed you needed to be associated with them for a story choice. Is this some content that can only be accessed in a fate-locked area or have I just not been to the colonies in a while?
-- Brom Girvan: a man of shadows and secrets. http://echobazaar.failbettergames.com/Profile/Brom~Girvan
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 Zeedee Posts: 276
1/21/2013
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Sir Frederick Tanah-Chook wrote:
I've mentioned before than I'm surprised that they didn't get Rat-Catcher, given that they're one of the established Dangerous factions, and one which would be particularly keen to keep vermin from nibbling their bandages, their candles, and their particularly elderly and immobile relatives! Good sir, what sort of dimwitted rats would nibble Tomb Colonists? Regular rats are clever and the Rattus Faber variety give a Grubby Kitten pause. I'm having difficulty even imagining the desperation of a rat going so far for sustenance as to nibble such hazardous people and items. I own Mourning Candles and I'm severely doubtful as to whether they're safe to light, much less consumption.
I'm not saying that rats haven't tried to take a morsel from a Tomb Colonist here and there. It's just that such rats wouldn't live long after the fact. Besides, you never get one rat. The others in the vicinity would know to wisely avoid the colonists after the first unfortunates are exterminated. Mercy to the ones who would snack on Feducci!
I have an alternate account who's focused on the Nemesis ambition. He has zero points in Ruthless and a moderately high Magnanimous. He's a nice guy. He's saving most of his "tender mercies" for the one(s) responsible for the death of his brother. He's aligned with the Tomb Colonists and I'm sure he'd appreciate an Undertaker profession. There are few true deaths in the Neath, so I suppose an undertaker would change with the times for the sake of business. A few duties off the top of my head: * Soothing the physical and mental traumas of those who have temporarily taken rides on a slow boat on a silent river * Ensuring rides on aforementioned boat are permanent rather than temporary * Introducing prospective recruits to the Tomb Colonists
-- Please do not send me monstrous invitations tinged with the inks of the undernight or Boxed Cats. (I rotate my Starveling list, so it might take me a while to reach your name. I haven't forgotten anyone!)
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 Zeedee Posts: 276
1/21/2013
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Hear, hear, I too would enjoy pursuing medicine, law and engineering! A character with advanced knowledge in all those fields could act as either bane or balm to whoever they choose.
The professions seem to require sensible faction ties, though. The medical and counseling aspects of an Undertaker can be aligned with either the Tomb Colonists, the Church or the Constables. Surely, ambitious detectives would appreciate an expert of mangled bodies. An Undertaker's field bag could contain hypodermic needles and syringes, scalpels, bandages, and bottles of Cantigaster venom, morphine, laudanum and cosmetics (both lead-lined and lead-free versions, of course).
A Barrister could be useful for the Constables but possibly more for Society. I haven't personally witnessed my Wry Functionary friend at work with compromising documents and such, but I have heard rumors of the splendid effects he has on scandal and suspicion for those of a certain rank in certain circles.
An Engineer would be pursued by both factions of the University and the Revolutionaries. I guess it largely depends on what's being crafted and invented.
-- Please do not send me monstrous invitations tinged with the inks of the undernight or Boxed Cats. (I rotate my Starveling list, so it might take me a while to reach your name. I haven't forgotten anyone!)
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