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How to build things with StoryNexus

Environmental encounters? Messages in this topic - RSS

Kyle Willey
Kyle Willey
Posts: 63

1/9/2013
So I'm curious about what people think.

For Orchestra I'm working on a ton of content, and my goal is to keep the vast majority of it free, and in order to really do this successfully I can't sell progress on it, so that's out. I'm not a fan of leaving Nex refreshes as the only Nex action, though, since I don't have co-writers and all of Orchestra requires my personal writing, a resource that is increasingly more available but still not infinite.


What I'm thinking of is this:

With the most recent update, it is possible to charge zero actions for something. I don't want to do this often, because it stands a chance of eating up a ton of bandwidth and causing issues. Nex-based action refreshes work on the idea of people paying to support the servers then getting the ability to do more actions and consume more bandwidth.

What if, however, I made a premium content pack consisting of encounters with no gameplay value, but merely short blurbs of something going on-stumbling into a tea house in Tokyo or walking through a ruined museum in California? These wouldn't cost actions, but they'd be optional encounters (toggled in settings) that allowed players to explore aimlessly with less of a focus on worrying about running out of actions or grinding, and more of finding stuff throughout the game. As they progress they gain options to explore these settings more thoroughly and have more stuff added.

This is part for Failbetter (since I would be setting the action costs to these to zero, which could wind up hurting them) and part for the community, but what are other peoples' opinions on this?

--
Creator of Orchestra.

Current Development Arc: Full Mechanics

Also, check out the art I'm working on for Orchestra. It's in the public domain, so anyone can use it or modify it entirely without restrictions.

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