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Q1 2013: StoryNexus roadmap Messages in this topic - RSS

Alexis Kennedy
Alexis Kennedy
Posts: 1374

1/9/2013
Here's what we plan to add to StoryNexus in the next three months. Lots and lots and *lots* of stuff here.

http://about.failbettergames.com/2013/01/09/storynexus-roadmap-q1-2013/
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Torrain
Torrain
Posts: 77

1/9/2013
Haven't said it recently, and have been kind of quiet lately, but: thank you guys so much for all your work, and for making these amazing tools available, and for the games you let us play. smile

L&c,
F
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Aximillio
Aximillio
Posts: 1251

1/9/2013
Torrain wrote:
Haven't said it recently, and have been kind of quiet lately, but: thank you guys so much for all your work, and for making these amazing tools available, and for the games you let us play. smile


Indeed =D

--
Possibly returned after a long hiatus. Please do not send live rats or tournament requests.
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Alexis Kennedy
Alexis Kennedy
Posts: 1374

1/9/2013
Our pleasure! Thanks for appreciating it!
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Lily Fox
Lily Fox
Posts: 346

1/9/2013
Some of the lesser-mentioned stuff that's appeared in the Trello roadmap is particularly enticing. A new difficulty mechanic option could lead to a whole new feel of game in SN. Branch removal! Bazaar-like 'exchanges' in player worlds!

GREAT stuff, all. =)

--
@LilyLayer4
Fallen London character: Lilith B.
Author of Maelstrom - Play - Discuss
Author of City of Phire - Play - Discuss
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ArianeEmory
ArianeEmory
Posts: 21

1/9/2013
Maps. Codexes. Things that make this information-generating madwoman highly over-excited. *beams* And groups? Oh my.

Thank you so, so much.
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