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Knightly Tales Messages in this topic - RSS

PostalElf
PostalElf
Posts: 47

1/3/2013
Knightly Tales

This is a story about being a medieval king. No, not one of those sit back at home and have all his knights do all the dirty work for him sort of king; those sort of kings eventually die from cardiac arrest because they don't get enough aerobic exercise. No, this is a story about being a warrior king, one of those who go out into the wilderness to hunt dangerous creatures like cockactrices, manticores, dire wolves, hobgoblins, poltergeists, necromancers, demons, fallen gods and so on. It's a hard life, but someone's got to do it.

More Le Morte d'Arthur than Dungeons & Dragons, but still more The Once and Future King than Le Morte d'Arthur, Knightly Tales is a light-hearted romp through a fantasy medieval setting. The player gets to build up his castle from the ground up, starting with just a Treasury but eventually building Barracks to house fighting men, a Forge to make new weapons, a Wine Cellar to begin alchemical experiments, a Kitchen to begin feasting your life away, an Embassy to entertain diplomats and maintain foreign relations and so on. Knightly Tales also boasts of a robust and sophisticated combat system with four different styles of combat (though only 3 will be unlocked in the first episode) and a whole range of supplementary combat options such as trapping, different terrains, potion use and so on.
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