What the community and third parties are building in StoryNexus
Playtesting: Fetch The Engines, Chapter One
 Richard Posts: 304
12/26/2012
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Okay - I've spent long enough opining on other people's worlds. It's time to reveal my own.
Fetch The Engines
In the age-old heart of Edinburgh, at the corner of Parliament Square, stands a hauntingly modest statue of a dauntlessly far-sighted man.
He wasn't a soldier, though he fought with great valour; he wasn't a doctor, though he saved countless lives. He was strong in his deeds, and a leader of men, and he died in pursuit of his duty.
He looks a young man in the statue, though his wisdom exceeded his years. His name was James Braidwood; and this, perhaps, was his tale.
Fetch The Engines is a story in five chapters, which (like the serial novels of yesteryear) I'm planning to release one chapter at a time. At the moment, Chapter One is playable, together with a short prologue. A few of my friends have successfully completed it, so I believe it's ready for wider testing and feedback.
>> Click this link to play <<
A couple of notes and cautions:
- My hope here is to create something that will appeal to non-gamers, as well as those who frequent this forum. So please excuse the hand-holding, particularly in the prologue.
- Again for that reason, the style in Chapter One is intentionally quite literary. It'll get more game-like in Chapter Two.
I welcome any and all comments. There are a few things I'm particularly concerned about, and if you make it to the end of Chapter One, the survey will ask you about those. But if you don't feel motivated to play to the end - or if you get stuck - then you won't see the survey; in that case I'd hugely appreciate a post here.
I have some in-game trinkets (for use in Chapter Two) ready as a thank-you for particularly insightful comments.
That's it, I think. Enjoy!
Cheers Richard
1. Edited to remove 30 December deadline, following World Of The Season rule changes 2. Edited because monetization is now on - see post later in thread 3. Edited out obsolete information as I move towards a proper release - see further posts later in thread edited by Morton on 12/29/2012 edited by Morton on 1/1/2013 edited by Morton on 1/20/2013
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