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Is there a way to "charge" qualities for dealing? Messages in this topic - RSS

Hanon Ondricek
Hanon Ondricek
Posts: 417

12/24/2012
I'm trying to set up a small gambling-type section in my game. I would like the player to have to pay coins to draw a hand of cards from a special deck in this situation. I'm thinking I have to only make the deck show up if they pay the coin and set a "credits: 1" type quality. I"m trying to figure out though how to make the "credit" quality go away after the cards appear. I figure I can make every card in that deck shut off the credit quality...but can anyone think of a more elegant solution?

I'm trying to think of ways players could exploit this. If their draw is empty they get three cards. If they draw from another deck and they only have 2 spaces, they have two cards. I guess it doesn't matter if they play another card to clear a space and get the third one while the credit quality is still active...the most cards they're going to get is 3 and then they'd have to play one to remove the credit. Does that seem logical?
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