Powered by
Jitbit .Net Forum
free trial version.
◀ back to the website
recent topics
recent posts
Search
faq
Failbetter Games Community
register
lost password
remember me
Home
▶
StoryNexus
»
StoryNexus: Advice and Discussion
How to build things with StoryNexus
Invisible quality ?
rominet
Posts:
22
12/18/2012
Hi,
I would like to organize the flow of possible cards for the player based on a given implicit property of the player, but without being visible by the player.
Simple example :
The player is exploring a crypt. After a certain event, the player discovers a hidden passage. The hidden passage leads to a new funeral room that the user can explore. This is very easily done. One card has the action of discovering the hidden passage and set the the quality "discover hidden passage" to 1. The card related to the funeral room is available to the user only if it has the quality "discover hidden passage" equal to 1.
Is it possible to make the quality invisible to the user ? I don't want the user to have to deal with such quality. For him, at one point he was not aware of a hidden passage, after the discovery, he is aware of it and can enter. Using a quality for that is a technical detail and he should not have to know about the quality.
Is it possible to do without multiplying the amount of quality by a lot ? Many of my stories are locked by such boolean value and it requires a lot of them for the entire world. Is it the correct way to do it ?
Thanks,
Rominet
0
link
Hierophant
Posts:
782
12/19/2012
I've always thought the point of rules was to make you think before you break them.
--
Head Writer
Zero Summer
zerosummer@outlook.com
+1
link
share a link to this post
close
Powered by
Jitbit Forum
8.0.2.0
© 2006-2013 Jitbit Software