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How to build things with StoryNexus

Invisible quality ? Messages in this topic - RSS

rominet
rominet
Posts: 22

12/18/2012
Hi,

I would like to organize the flow of possible cards for the player based on a given implicit property of the player, but without being visible by the player.

Simple example :
The player is exploring a crypt. After a certain event, the player discovers a hidden passage. The hidden passage leads to a new funeral room that the user can explore. This is very easily done. One card has the action of discovering the hidden passage and set the the quality "discover hidden passage" to 1. The card related to the funeral room is available to the user only if it has the quality "discover hidden passage" equal to 1.

Is it possible to make the quality invisible to the user ? I don't want the user to have to deal with such quality. For him, at one point he was not aware of a hidden passage, after the discovery, he is aware of it and can enter. Using a quality for that is a technical detail and he should not have to know about the quality.
Is it possible to do without multiplying the amount of quality by a lot ? Many of my stories are locked by such boolean value and it requires a lot of them for the entire world. Is it the correct way to do it ?

Thanks,
Rominet
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Hierophant
Hierophant
Posts: 782

12/19/2012
I've always thought the point of rules was to make you think before you break them. smile

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Head Writer
Zero Summer
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