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How to build things with StoryNexus

Hey, did something change? Messages in this topic - RSS

Hanon Ondricek
Hanon Ondricek
Posts: 417

12/12/2012
I've noticed that no longer does the game announce that a quality has changed if it's already at 0 and you specify to set it to 0 in a branch. Is this a difference, or just I've figured out how to set qualities properly? If they have anything in the => or <= fields they do announce.
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