What the community and third parties are building in StoryNexus
Playtesting : Santharia
 rominet Posts: 22
12/4/2012
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Hi,
I have started a very early prototype of a game based on StoryNexus engine.
The main design of the game is the following : I'm trying to build a game that has the feeling of a MMORPG in a very typical fantasy setting. In this idea, the main gameplay element is to have a huge world. The quests and the story are following a flow that make players naturally visit the world. The main activity is going from one place to the other and doing quests or killing stuff. Moving from one place to the other costs a significant amount of action points, so players need to optimize a bit the route. Once in a place, the player can do some actions related to existing quests, or some skill challenges that slowly increase the stats.
A bit more details : - For the world, I am using Santharia. This is a free world developed by free volunteers. In particular the province of Manthria (see website) is very well detailed and is the start of the game. - I have 4 main skills : fighting, athletics, diplomacy and discovery. In each place, there are always challenges for usually 2 or 3 of these skills. The range is set so that you have to move regularly to different places. A successful challenge usually gives you something : gold, item, reputation, etc. Some challenges are also gated by other qualities (gold, item, reputation). Some actions cost an item but are not a challenge. - I am planning to add one special skill : magic skill. This one would be very hard to upgrade, easier by buying learning book, or going to the wizard university, etc. magic skill could be used in a few places for very specific case. And also for fast transportation. Magic portals will be available from main cities to go to other large cities. using these portals would require a high skill value. - Quests : I am planning to have quests with long chain. One main quests from the beginning to the end of the game, and many smaller quests per province. The quests usually require you to go to almost all the places of the province for various things. The main quest is currently related to a ring engraved with "Dragon Slayer" and the goal is to find out where this ring is coming from. The province related quest is about a group of mercenaries attacking people in the region. This is the main part of the game where the story is constructed. - Apart from quests, every location has some simple challenges that increase the skills stats and let the player wins some objects. The objects are used during the quests as a prerequisite. - There is no hit points (users cannot die, they can simply fail a challenge and start again). - There will be dungeons. It will be a serie of increasingly difficult challenge. You can obtain objects in the world that could help you to overcome some of the challenges. If one challenge fails, the whole dungeon run fails and you need to start from scratch. The end of the dungeon is a large reward (usually related to a quest. - I am using only "sometimes" deck as I am not interested in random storylets.
After more than a month, I have written around 1/3 of the first chapter. It should be enough for 2 or 3 days of play. My main issue is the quality of the writing. My mother tongue is not english and my texts are too short and too flat. I am looking for volunteers if some people are interested to build the game with me (some people with good english skills 
The second issue is the lack of map. All the game is centered around exploration and the map is absolutely necessary. The project of Santharia already has a wonderful map that I will re-use. I just discovered recently that I can add images to the game, so I will add maps soon.
I don't want to open the world to everyone as it is far from ready, but I am interested to see if some persons are interested in the project and would like to help and/or test it. Please let me know in this thread with the name of your character and I will add the key of dreams to it.
http://santharia.storynexus.com/s
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