How to build things with StoryNexus
Key of Dreams strategy?
 Hanon Ondricek Posts: 417
12/3/2012
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Does everyone with a new game just leave KOD on every storylet and then remove them all on a swipe whe ready for play testing? Is there a method to do this? Is it easier to just lock the intro then remove as you create?
I just didn't want to waste clicky - time if there's an easier way. :-)
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 Kyle Willey Posts: 63
12/3/2012
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I usually remove KOD on all but the first storylet if there are going to be must chains from the first one out, to keep players from accessing them but to make sure I don't wind up not offering the player certain branches.
-- Creator of Orchestra.
Current Development Arc: Full Mechanics
Also, check out the art I'm working on for Orchestra. It's in the public domain, so anyone can use it or modify it entirely without restrictions.
Check Orchestra out on Facebook!
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 Urthdigger Posts: 939
12/4/2012
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So long as you place the key at an early locking point (such as an intro storylet), that should keep a player out. Unless you made a mistake and allow some storylets to be accessed before doing the intro, which is something you should fix anyway.
-- Looking for second chances to maximize your loot output from those troublesome storylets? Check out our handy gang of volunteers in this thread, or even volunteer yourself!
@Urthdigger on twitter
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 Kitsune Posts: 220
12/6/2012
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Yeah, I use a lot of different arks in my games when it comes to main story and they all start with a single card, so it would be impossible to see them without the intro. Be careful though, I have a lot of opportunities too and if you remove KoD on them when there aren't any other prerequisites, they will be seen right away.
-- http://fallenlondon.storynexus.com/Profile/Mikhail~DuRall
My Lovely World: http://et.storynexus.com
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 Hanon Ondricek Posts: 417
12/6/2012
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What I did was left it on a *branch* of my intro card, so people can read the intro, but not play the card. I could see it being a problem if you allow anything else to happen while the player is holding "A Stranger".
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