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Playtesting: The Invasion Messages in this topic - RSS

memymoi
memymoi
Posts: 7

11/30/2012
Hello smile

Here is the link to my world called The invasion. It is set on earth a few months after aliens have invaded.
I welcome feedback, more and more content will be added soon.

Thank you. smile

http://theinvasion.storynexus.com/s
0 link
Kyle Willey
Kyle Willey
Posts: 63

11/30/2012
Mechanically, there could be a couple issues with how you handle your weapon system. It seemed to think I had both a pistol and knife with my weapons rating of 3 (3 no more than 4 for knife, 2 no more than 3 for pistol), which could cause issues unless you have values for every possible combination of weapons. Remember that you can set minimum and maximum values to the same thing to require a specific number.

--
Creator of Orchestra.

Current Development Arc: Full Mechanics

Also, check out the art I'm working on for Orchestra. It's in the public domain, so anyone can use it or modify it entirely without restrictions.

Check Orchestra out on Facebook!
+1 link
Kyle Willey
Kyle Willey
Posts: 63

11/30/2012
In Orchestra I use a different quality for each type of weapon, so right now you can be Armed (Blade) and Armed (Firearm), which works nice if you use equipment to determine whether or not the character is armed (as I do) rather than making it be part of the story (i.e. "You found a gun!"). The reason for this is partly that in Orchestra players will be switching out equipment a lot to minimize suspicion (switching out a rifle for a derringer to avoid detection), maximize their skills (who wants a dagger when you can use a katana and get a +3 additional bonus to Melee Combat?) and for style (if you're wearing uniforms you may get bonuses to disguise or special options in the tree). Part of the reason I did it this way is that as far as game style goes Orchestra is very heavily representative, while most interactive fiction tends to be abstract.

Another reason I did my system this way is that it's possible to have multiple guns/melee weapons equipped and I want to make equipping them change the player's values, but if I had it in an array system like you use if someone had a gun with a bayonet (which doesn't confer a Melee Combat bonus, but does allow people to use the bladed weapon options) I would have to have a separate array value set for anyone using a gun and bayonet, which would result in my array going into massively huge numbers so that I could nest values.

--
Creator of Orchestra.

Current Development Arc: Full Mechanics

Also, check out the art I'm working on for Orchestra. It's in the public domain, so anyone can use it or modify it entirely without restrictions.

Check Orchestra out on Facebook!
+1 link




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