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How to build things with StoryNexus

Silent unlock? Messages in this topic - RSS

sjjh
sjjh
Posts: 7

11/30/2012
Hello,
Is there a way to suppress the display of Qualities Required on a storylet or branch that is unlocked? It seems to me that a list of qualities required is always displayed:
- When hovering over a card back
- Next to the button that selects a branch

In my game, characters have gender and I was thinking that some storylets or branches would only be available to particular genders. But, I don't really want "Unlocked with Female; you have Female" displayed when those items are in play.

Any ideas? Maybe I missed something in the user interface.

Cheers, Jim
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Alexis Kennedy
Alexis Kennedy
Posts: 1374

11/30/2012
There isn't, and won't be. Again, this is a design decision: it means players have a better chance of working out why things are / aren't showing up for them, which often looks more obvious than it is from the creator side of the fence.

I agree that it's ugly, though. One of the things on our list is more customisable unlock requirements, so you could conceivably end up with something friendlier like 'Unlocked because you are Female'. But we have to work through a lot of candidate cases to settle on the appropriate format.

edited by Alexis on 11/30/2012
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sjjh
sjjh
Posts: 7

11/30/2012
Thanks for the reply and I can follow your reasoning.

Maybe I shouldn't mention, but I found a way around this...

It seems that an unlock requirement with only a maximum is not displayed. For my example, I could implement as follows:
Have a quality Gender:Female, which female PCs will have at a rating of 2.
For cards or branches that are not available to female characters, set an unlock requirement of Gender:Female maximum 1

Cheers, Jim
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Alexis Kennedy
Alexis Kennedy
Posts: 1374

11/30/2012
I'm glad you did mention it, because this is a bug that won't last forever. The same thing applies (inconsistently) on branch unlocks, and sometimes makes it very difficult for people to work out why they can't play a particular branch - so we'll be addressing this, as soon as we've decided the best way to show 'you have too much of this' graphically.
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Hanon Ondricek
Hanon Ondricek
Posts: 417

12/1/2012
A thought: Would it also possibly help to set level descriptions that will mesh with the announcement system in a non jarring way? My current thought is call say, level 1 "Feminine Wiles" and level 2 "Masculine Ways". That's kind of lame, but you'd get "Unlocked with Feminine Wiles" rather than "YOU HAZ A FEMALE" Also from that phrasing it sounds like you're using a quality that announces the level, is there a better one to choose that just says the level description?
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