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How to build things with StoryNexus

Making sometimes cards worth action points? Messages in this topic - RSS

Whitney Levis
Whitney Levis
Posts: 12

11/29/2012
I am making a school based game and wanted to use detention notes to trigger cards to pop up in the sometimes deck calling the player to detention. The user would then have to resolve it or have it take up a slot in their hand in the meantime. I was going to have it take actions in order to simulate actual detention. Although it gives me the option to set actions each branch takes in the storynexus interface, it does not translate into actual action cost in game. Is this idea just not supported with storynexus or should this be possible?
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