How to build things with StoryNexus
Multiple equipped items at once?
 Kyle Willey Posts: 63
11/18/2012
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Is it possible to have multiple items equipped on a character at the same time in the same slot?
What I'm picturing is this; a cyberpunk mercenary is equipping two weapons, a handgun and a combat knife, so that he boosts both his melee and ranged combat abilities. Both would have to be in the same slot (hand) so that it would make sense (since melee weapon + ranged weapon gives no deterrent against, say, using a sledgehammer and a rocket launcher at the same time). In addition, cyberware that had to be activated would be "equipped" (Skull guns, anyone?), so that it could be given as a thing and alter statuses. This would also encourage alternate playstyles; you can carry a lockpick and a handgun, but you'd be hard pressed to fight with those precious precision instruments.
In addition, this would allow me to make a condition for "Signature" and "Visible Contraband" that show how likely someone is to run into complications by lighting up on radar or by carrying enough guns to supply a SWAT team due to having multiple things at once.
EDIT: It looks like you can't have multiple things in one slot, according to the documentation it says if you have more than one it does nothing, so disregard this, though I would like to know if there's a way to make items switch slots from what they "should" do. edited by Kyle Willey on 11/18/2012 edited by Kyle Willey on 11/18/2012
-- Creator of Orchestra.
Current Development Arc: Full Mechanics
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