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How to build things with StoryNexus

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Kyle Willey
Kyle Willey
Posts: 63

11/15/2012
So what I'm working on right now is a cyberpunk/post-apocalyptic/1984-esque thing (also my first thing) in a wonderful free-roam world, and I'm trying to include a Codex for players to access akin to something like in Mass Effect where you can go and reference stuff all the time. I'm thinking that this would be best served by having a Codex storylet that links to an area which itself has storylets, so that players can browse it more easily (it'll have storylets for, say, Politics, Faction Knowledge [for at least four factions, probably no more than 10] Area Knowledge [for the three major regions], Technology, and Metaphysical Theory). The only downside of this is that I need a reliable way to get to it from each area. The method that I think is easiest is to have an always deck storylet for each region and the character creation stage that leads to the Codex. However, I'd prefer to have the always storylet for each region just say "Codex" or "Access Codex" rather than saying something like Codex: New California or Codex: Tokyo, since that would in and of itself be confusing and overlap with the Codex storylet for those places. Is there a way to make a part of the Storylet's name visible only to myself, or to check areas on a branch in a storylet (I couldn't find a way to do this myself, despite reading through the guide a couple times now).


Example: Accessing the Codex from New California actually takes someone to a Codex (New California) storylet rather than just a plain Codex storylet, but to the player it just says Codex, so that the whole system looks homogenous across all regions.

The world itself is based off a tabletop game I'm working on and want to get people excited about.
edited by Kyle Willey on 11/15/2012

--
Creator of Orchestra.

Current Development Arc: Full Mechanics

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