 Liam Welton Posts: 54
2/12/2015
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We're putting into place some fixes for issues that have been brought to our attention since launch. We are really grateful for all the help you have provided in the past to get these updates to a stable state before we unleash them on the player base,and we've got another opportunity for you to help out with testing the MAGELLAN update!
Note and note well: this build is UNSTABLE and may well screw up your save games. Only opt in if you are ok with it messing up your saves!
All that being said, if you're interested in helping us out, here are the details for joining the new development branch:
- Go to Sunless Sea in your Steam library, right click on it and go to 'Properties'
- Go to the 'Betas' tab and enter the access code 'absinthegreen'
- Select the Testing branch from the dropdown above
- Restart Steam.
You can opt out of this branch at any time by going back into the 'Betas' tab and switching of testing.
This update is looking to fix:
- The horn bug that meant some players could only toot once should be fixed
- The OSX resolution issue experienced by players with non-standard or high resolutions will no longer cause the options menu to break
- Spawning should now be more reliable, so you shouldn't experience infinite spawning zee-beasts
- Ramming behavior has been improved, so you should no longer be able to prevent zee-beasts from being able to attack you by hiding behind them
- When you exit the game halfway through a storylet chain, loading up the game should resume you at the point you were initially at now
- A fix for some tutorial errors people were experiencing
As ever, if you have a chance, we'd appreciate all bug reports from this branch to sunlesssea@failbettergames.com, letting us know that you experienced the issue while playing on the testing branch.
-- Unity Developer | Failbetter Games
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 Liam Welton Posts: 54
2/19/2015
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Hi Richard,
The current build on the testing branch does have a few performance improvements, but we hadn't identified the main cause of this issue until quite recently. We're currently working on the fix and it will be rolled out to the testing branch once it is done. I'll put a post in here to let everyone know when that is live.
Glad to hear that the spawning zee-beasts issue has been resolved. That had been a very tricky problem for us to diagnose, as we were unable to reproduce the issue on our machines.
-- Unity Developer | Failbetter Games
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 Liam Welton Posts: 54
2/27/2015
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Hi Sporks,
Story files are updated under two conditions: 1) You play a version of the game with a different version number to the one you were last playing with. At this point, the stories are updated based on the content inside the new game software file.
2) You update the stories from in-game using the 'Get new stories' button. This gets the latest stories from our servers. This will always be the most up-to-date version of the content.
Step 1 was introduced to prevent people getting stuck with old stories but new software, which could cause issues. If you ensure that you have clicked 'Get new stories', you should always have the most up to date content.
Regarding the random event probability, the cause of the framerate freeze is sort of related to frequency, but more directly related to the number of qualities your character possesses. We check periodically to see what new stories you qualify for, based on your qualities. When you start the game, this is based on a list of about 2-3 dozen qualities, which it cycles through to establish if they are at an appropriate level. As you continue playing, this list grows longer.
While in Early Access, we never knowingly had anyone experience any issues with this. It could have been that it wasn't correctly diagnosed by us, but another factor is we had much less content, and people were reaching mid-to-late game less frequently with their characters, so they just weren't encountering this problem. This is why we're only really getting a sense of the issue now after release.
We have a robust solution to this problem now, because it's such a central part of the game and there are a lot of edge cases, we really want to make sure it's safe and well tested before releasing the fix.
Thanks again for all your help testing this people, it's really appreciated. Once again, if you're experiencing any issues, let us know by dropping us an email to sunlesssea@failbettergames.com with details.
-- Unity Developer | Failbetter Games
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 Liam Welton Posts: 54
2/27/2015
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A quick update
We have now roll out the patch that was live on this testing branch, so please feel free to switch off this branch. Full patch notes can be found here: http://www.failbettergames.com/blemmigan-update/
Thank you for all your support! We will be in touch when the framerate fixes are in a stable enough position to be tested and invite anyone interested in testing for us to sign up for the branch again.
Cheers!
Liam
-- Unity Developer | Failbetter Games
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 EnglishInfidel Posts: 20
2/28/2015
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I tested this a few days ago but quickly switched back because of an audio bug where whenever I buy or sell in any shop, the first few clicks sound fine (money clinking sound) but then it goes weird, playing only a tiny part of the sound. It was enough to irritate me enough to wait until the patch was released. Anyway now I've updated the sound problem still remains.
Does anyone else have this issue, I'd like to know before I make any official bug report.
I'm also still having the weird stuttering effect, but for me it luckily has absolutely no impact on turning speed or gameplay, just a little jitter every few seconds. No difference with the latest update.
Other than that, fantastic game, very addictive, I haven't sunk so much time into a game in a long time so despite my first post on these forums being a small complaint, rest assured I'm a very happy customer!
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