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How to build things with StoryNexus

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Mike Smith
Mike Smith
Posts: 12

10/25/2012
I really don't want to be that guy who hasn't read the user manual - I have read various documentation about how stories are made in this tool - but I'm still having trouble getting my head around some of the core concepts.
So if someone has a moment could you highlight the benefits of SN?
So far it seems to me that it is more like - for example - Borderlands the video game where you get given a bunch of main missions and side missions and you go off and do them at your leisure as opposed to the fighting Fantasy books style which makes you play through one storyline with a win or lose outcome.

I really love the idea of this and though it seems complicated now I hope to create my own story to rival Fallen London in time!
But if anyone else remembers having a mental block on understanding the mechanics of decks and settings etc and you remember what made it all 'click' in your head, please share your wisdom!

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Alexis Kennedy
Alexis Kennedy
Posts: 1374

10/25/2012
>Borderlands the video game where you get given a bunch of main missions and side missions and you go off and do them at your leisure as opposed to the fighting Fantasy books style which makes you play through one storyline with a win or lose outcome.


That's not a bad way of putting it. :-) Although Torrain's clarification is well made.


>Setting vs. Area distinction.


The key point (as Ruaidri said) is that Settings clear your hand and Areas don't. So Settings may be a better fit for geography, and Areas often for softer things like moods, or rooms in a house.We want to clarify this, which probably means a rename for these two concepts (Setting is a misleading term left over from a much earlier version). 'Hard zone' vs 'soft zone' is the best I've come up with, but I'm not very happy with it. And this:


>Right now, it's possible to play an opportunity card, as long as it's in your hand, and you meet the requirements for the branch you want to take, regardless of whether it has an area requirement


...was something we dithered about, but it's now here to stay (and we'll remove the erroneous 'you can't play this' message)
edited by Alexis Kennedy on 10/25/2012
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