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What the community and third parties are building in StoryNexus

Experiment: Battle Castle! Messages in this topic - RSS

Erik Harrison
Erik Harrison
Posts: 51

10/25/2012
Battle Castle is an experiment in doing blow-by-blow combat in the style of Fighting Fantasy within StoryNexus. It's barely a game - it started as a proof of concept when must effects and rare successes were added to SN, and i just recently picked it back up and did enough work to make it playable. You can try it out here:

http://battlecastle.storynexus.com/

I had some ideas for making it more satisfying as a game which got scrapped for the sake of "shipping", ideas I may yet add, but I think this at least shows that such a game can be built and can work within SN as it exists. I would note that my strategy of using a card for each monster is a little hard to wrangle. It occurred to me that I could instead use a single card, and make the "Fighting!" quality a MajorLateral. You'd lose the customization of the text but with QLD insertion, and a few special case actions, it could be very effective and much more manageable.

For a longer form version of this game the three features I'd like most are 1) equippable items, for obvious reasons, 2) "second chance" qualities like in Fallen London, which could hopefully be used to add some neat defensive and offensive variation, and 3) multiple rare successes and defaults to add some spice to combat, like critical hits and rare treasures, as well as potentially just a range of textual descriptions of an ongoing battle.
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