Powered by Jitbit .Net Forum free trial version.

HomeStoryNexus » StoryNexus: Advice and Discussion

How to build things with StoryNexus

Increasing Qualities by Increments Messages in this topic - RSS

Brandon Carbaugh
Brandon Carbaugh
Posts: 13

10/18/2012
So here's an odd one.

Is there a way to increase or decrease Qualities by fractions of a point? I'm thinking of, for example, how in Echo Bazaar, succeeding in a challenge might only raise you by a fraction of a level. I understand this is completely arbitrary and could be worked around mechanically -- I'm just curious.
0 link
Hierophant
Hierophant
Posts: 782

10/18/2012
Check out Pyramid Numbering in the reference docs. smile

--
Head Writer
Zero Summer
zerosummer@outlook.com
+1 link
Brandon Carbaugh
Brandon Carbaugh
Posts: 13

10/18/2012
Aha! Exactly what I was looking for. Thanks.
0 link
Hierophant
Hierophant
Posts: 782

10/18/2012
No problem!

--
Head Writer
Zero Summer
zerosummer@outlook.com
0 link
Kyle Willey
Kyle Willey
Posts: 63

11/15/2012
Question: If you're using Pyramid Numbering and you have gear that, say, increases something by a certain rating, do you use that thing's rating and directly add, or does it add to the pyramid-that is, if you add something to a rating 1 thing that adds 9 will you wind up with 10 or with 4? Let's assume that the item itself would be additive. Would it make a difference whether the item was additive or pyramid?

--
Creator of Orchestra.

Current Development Arc: Full Mechanics

Also, check out the art I'm working on for Orchestra. It's in the public domain, so anyone can use it or modify it entirely without restrictions.

Check Orchestra out on Facebook!
0 link
Nigel Evans
Nigel Evans
Posts: 212

11/15/2012
As in Fallen London, a +N item adds N full levels of a quality, whether it's a normal or pyramid numbered quality.

So you you have a pyramid numbered quality called Below is Splendid, Go and Look at the Prototype, and you have a Kickstarter Pledge item that gives a +2 bonus. The quality will go up by two whole levels when you equip the item. Change points only apply to the base level, rather than the enhanced level. Does that make sense?
+1 link
Kyle Willey
Kyle Willey
Posts: 63

11/15/2012
Yep, it's exactly what I was looking for.

--
Creator of Orchestra.

Current Development Arc: Full Mechanics

Also, check out the art I'm working on for Orchestra. It's in the public domain, so anyone can use it or modify it entirely without restrictions.

Check Orchestra out on Facebook!
0 link




Powered by Jitbit Forum 8.0.2.0 © 2006-2013 Jitbit Software