How to build things with StoryNexus
Increasing Qualities by Increments
 Brandon Carbaugh Posts: 13
10/18/2012
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So here's an odd one.
Is there a way to increase or decrease Qualities by fractions of a point? I'm thinking of, for example, how in Echo Bazaar, succeeding in a challenge might only raise you by a fraction of a level. I understand this is completely arbitrary and could be worked around mechanically -- I'm just curious.
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 Hierophant Posts: 782
10/18/2012
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Check out Pyramid Numbering in the reference docs.
-- Head Writer Zero Summer zerosummer@outlook.com
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+1
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 Brandon Carbaugh Posts: 13
10/18/2012
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Aha! Exactly what I was looking for. Thanks.
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 Hierophant Posts: 782
10/18/2012
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No problem!
-- Head Writer Zero Summer zerosummer@outlook.com
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 Kyle Willey Posts: 63
11/15/2012
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Question: If you're using Pyramid Numbering and you have gear that, say, increases something by a certain rating, do you use that thing's rating and directly add, or does it add to the pyramid-that is, if you add something to a rating 1 thing that adds 9 will you wind up with 10 or with 4? Let's assume that the item itself would be additive. Would it make a difference whether the item was additive or pyramid?
-- Creator of Orchestra.
Current Development Arc: Full Mechanics
Also, check out the art I'm working on for Orchestra. It's in the public domain, so anyone can use it or modify it entirely without restrictions.
Check Orchestra out on Facebook!
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 Nigel Evans Posts: 212
11/15/2012
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As in Fallen London, a +N item adds N full levels of a quality, whether it's a normal or pyramid numbered quality.
So you you have a pyramid numbered quality called Below is Splendid, Go and Look at the Prototype, and you have a Kickstarter Pledge item that gives a +2 bonus. The quality will go up by two whole levels when you equip the item. Change points only apply to the base level, rather than the enhanced level. Does that make sense?
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+1
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 Kyle Willey Posts: 63
11/15/2012
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Yep, it's exactly what I was looking for.
-- Creator of Orchestra.
Current Development Arc: Full Mechanics
Also, check out the art I'm working on for Orchestra. It's in the public domain, so anyone can use it or modify it entirely without restrictions.
Check Orchestra out on Facebook!
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